Editing Headhunter (game variant)
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{{ | {{Era|RW}} | ||
{{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | {{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | ||
[[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]] | |||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> | |||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''. | |||
==Overview== | ==Overview== | ||
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone. | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | ||
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]]. | To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
==Medals | ==Medals== | ||
The [[Skullamanjaro]] medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an [[Anniversary Map Pack|Anniversary map]] in ''Halo: Reach'' unlocks the [[Bounty Hunter]] achievement, while scoring a Skullamajaro in the ''Halo: Reach'' component of ''[[Halo: The Master Chief Collection]]'' unlocks the [[Negative, Ghostrider]] achievement and the Headhunter [[Nameplates/Halo: The Master Chief Collection|nameplate]]. | The [[Skullamanjaro]] medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an [[Anniversary Map Pack|Anniversary map]] in ''Halo: Reach'' unlocks the [[Bounty Hunter]] achievement, while scoring a Skullamajaro in the ''Halo: Reach'' component of ''[[Halo: The Master Chief Collection]]'' unlocks the [[Negative, Ghostrider]] achievement and the Headhunter [[Nameplates/Halo: The Master Chief Collection|nameplate]]. | ||
<gallery> | <gallery> | ||
File:Skullamanjaro!.png|The Skullamanjaro medal. | File:Skullamanjaro!.png|The Skullamanjaro medal. | ||
File:HTMCC Nameplate Headhunter.png|Headhunter | File:HTMCC Nameplate Headhunter.png|Headhunter nemaplate. | ||
</gallery> | </gallery> | ||
==Achievements== | ==Achievements== | ||
The following achievements can be unlocked in the Headhunter gamemode. | The following achievements can be unlocked in the Headhunter gamemode. | ||
{| class="wikitable" | {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | ||
|- | |- | ||
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ||
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|<center>'''[[Bounty Hunter]]'''</center> | |<center>'''[[Bounty Hunter]]'''</center> | ||
|Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]]. | |Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]]. | ||
|<center>''[[Halo: Reach]]'' | |<center>''[[Halo: Reach]]''</center> | ||
|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> | ||
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{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | {{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | ||
description]]</ref>}} | description]]</ref>}} | ||
Headhunter was | Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/Site|URL=https://www.youtube.com/watch?v=arbMXDSDv_w|SiteName=YouTube|PageName=Halo 2 Beta - Headhunter Gametype}} Headhunter was later a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}} | ||
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Games}} | |||
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{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Multiplayer | [[Category:Multiplayer Gametypes]] | ||