Editing Halo Wars 3 (rejected pitch)

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Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}}
Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}}


Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post|NoArchive=yes|D=17|M=10|Y=2017}}
Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post <small>(Defunct; no archive available)</small>}}


Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}} A further series of environmental concepts for ground terrain by Brad Wright was posted under the title of ''Halo Wars 2'' DLC concepts, though the filenames for these images indicate they were originally for ''Halo Wars 3''.{{Ref/Site|URL=https://www.artstation.com/artwork/1QBNZ|Site=ArtStation|Page=HALO WARS 2_DLC_Further Environment explorations|D=28|M=03|Y=2022}}
Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}}


==Development history==
==Development history==
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File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet.
File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet.
File:HW3_Space_Concept_10.jpg|Another space battle over a planet.
File:HW3_Space_Concept_10.jpg|Another space battle over a planet.
File:HW3_Installation00_Concept_Various.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_1.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_2.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_3.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_4.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_5.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_6.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_7.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_8.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_9.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_10.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_11.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_12.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Shellfish.jpg|Concept art.
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</gallery>


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