Editing Halo: Spartan Strike
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==Synopsis== | ==Synopsis== | ||
===Characters and setting=== | ===Characters and setting=== | ||
As with ''Spartan Assault'', ''Spartan Strike'' | As with ''Spartan Assault'', ''Spartan Strike''<nowiki>'</nowiki>s campaign employs the [[UNSC Tactical Simulator]] as a framing device. Set in two time periods, the story centers on a [[Forerunner]] artifact known as the [[Conduit]]. The game begins during the [[Battle of Mombasa]] in [[2552#October|October 2552]]. The player assumes to role of a [[SPARTAN-IV program|Spartan-IV]] who is placed into the simulation in lieu of the [[ODST]] fireteam who actually carried out the [[Operation: WINDOW PANE|mission]].{{Ref/Reuse|Waypoint}} After the first operation the narrative jumps to [[2557#July|July 2557]]. A Headhunter is deployed onto [[Installation 03|Gamma Halo]] to reacquire the Conduit from the [[Jul 'Mdama's Covenant|Covenant remnant forces]] who have taken the artifact to a Forerunner site they refer to as the [[Altar]]. After the player is successful, they must deliver the Conduit to an [[ONI]] facility in [[New Phoenix]] on [[Earth]] in the hope of using the artifact to close a [[slipspace portal]] that has unleashed a [[Promethean]] invasion upon the city.{{Ref/Reuse|IGN}} | ||
===Plot=== | ===Plot=== | ||
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After being inserted in New Phoenix, the Spartan makes his way through the ONI facility, completing various objectives to hinder Jul 'Mdama's Covenant and Promethean incursion. In the end, the Spartan and an ONI research team use the Conduit to deactivate a Forerunner artifact at the heart of the complex that is generating the portals, halting the invasion. Before the UNSC can reacquire the Conduit from the artifact's core, it makes an automated slipspace jump with an unknown destination. | After being inserted in New Phoenix, the Spartan makes his way through the ONI facility, completing various objectives to hinder Jul 'Mdama's Covenant and Promethean incursion. In the end, the Spartan and an ONI research team use the Conduit to deactivate a Forerunner artifact at the heart of the complex that is generating the portals, halting the invasion. Before the UNSC can reacquire the Conduit from the artifact's core, it makes an automated slipspace jump with an unknown destination. | ||
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===Campaign=== | ===Campaign=== | ||