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| {{Status|Canon}} | | {{Era|Post}} |
| {{Weapon infobox | | {{Weapon |
| |image=[[File:HINF Grappleshot.png|300px]] | | |image=[[File:HINF Grappleshot.png|300px]] |
| |name=Grappleshot | | |name=Grappleshot |
| |manufacturer= | | |manufacturer= |
| |type=[[Equipment]]{{Ref/Game|Id=hinf|HI|gameplay}} | | |type=[[Equipment]]<ref name="HICGP">''[[Halo Infinite]]'', trailer, [[Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere]]</ref> |
| |feed-title=Duration | | |feed-title=Duration |
| |capacity=
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| |feed= | | |feed= |
| |weight= | | |weight= |
| |service=[[Post-Covenant War conflicts]] | | |service= |
| |affiliation=[[United Nations Space Command]]{{Ref/Reuse|ProjectMagnes}} | | |affiliation=[[United Nations Space Command]]<ref name="HICGP"/> |
| | |hideb=yes |
| | |hidec=yes |
| |pagelabel=Equipment | | |pagelabel=Equipment |
| }} | | }} |
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| The '''grappleshot''' is a piece of wrist-mounted [[United Nations Space Command|UNSC]] [[equipment]].{{Ref/Site|Id=CampaignEvolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=6|M=11|Y=2021}} | | The '''Grappleshot'''<ref name = "CampaignEvolved">[https://www.halowaypoint.com/en-us/news/campaign-evolved ''Halo Waypoint'', News - Campaign Evolved]</ref> is a piece of wrist-mounted [[United Nations Space Command|UNSC]] [[equipment]], which fires a [[Wikipedia:Grappling hook|grappling hook]] that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment. [[John-117]] made use of a grappleshot with his [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor <nowiki>[GEN3]</nowiki>]], in [[2560#May|May 2560]].<ref name="HICGP"/> |
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| ==Overview== | | ==Gameplay== |
| ===Design details===
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| The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening [[Titanium-A armor|Titanium-A]] fluke contained inside a compact, modular casing. The device interfaces directly with the user's [[MJOLNIR GEN3 BIOS|MJOLNIR armor and BIOS systems]]. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or [[Energy shielding|energy shielded]] surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.{{Ref/Book|Id=EN|Enc22|Page=85}}
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| ===Development history===
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| {{Main|Project MAGNES}}
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| The Grappleshot was the product of [[Project MAGNES]] in [[2549]].{{Ref/Marketing|Id=ProjectMagnes|HINF|[[Become]]|[[UNSC Archives]]|Detail=[[Project Magnes (trailer)|Project Mages]]}} The grappleshot fires a [[Wikipedia:Grappling hook|grappling hook]] that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment.
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| ===Operational history===
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| In [[2559#October|October 2559]], [[Fred-104]] used his grappleshot to strangle an enemy [[Jiralhanae]] during [[Operation: WOLFE]], before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.{{Ref/Novel|SoR|Chapter=20}} [[John-117]] made use of a grappleshot with his [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor <nowiki>[GEN3]</nowiki>]] [[Mark VI]], during the [[Battle for Zeta Halo]] in [[2560#May|May 2560]].{{Ref/Reuse|hinf}}
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| ==Non-canon and dubious canon appearances==
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| ===Silver Timeline===
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| {{Notice/Silver|category=no}}
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| [[File:HTV-Halo-Grappling.png|thumb|right|John-117 grappling Var 'Gatani on Halo.|250px]]
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| By [[2553]], [[Silver Team/Silver|Silver Team]] had grappleshots integrated into their [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI armor]].{{Ref/Film|Id=Sword|TV|Episode=[[Sword (TV Series)|Sword]]}}
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| During his [[Battle of Installation 04/Silver|final duel]] with [[Arbiter]] [[Var 'Gatanai]], [[John-117/Silver|John-117]] used his grappleshot as a method of attacking the [[Sangheili]] warrior. However, Var cut the grappleshot line with his energy sword during the struggle.{{Ref/Film|Id=Halo|TV|Episode=[[Halo (TV Series)|Halo]]}}
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| ==In-game information==
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| ===''Halo Infinite''=== | | ===''Halo Infinite''=== |
| The grappleshot is a piece of usable equipment in ''[[Halo Infinite]]'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as [[fusion coil]]s or a [[Gravity hammer (fiction)|gravity hammer]]. The grappleshot can also be used to stagger [[Kig-Yar Freebooter]]s and [[Kig-Yar Raider|Raider]]s, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.{{Ref/Reuse|hinf}} If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s. | | The Grappleshot is a piece of usable equipment in ''Halo Infinite'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as [[fusion coil]]s. After use, the grappleshot has a short cooldown time before it can be used again.<ref name="HICGP"/> It is available in multiplayer as well, but will function slightly differently than in singleplayer, serving as a battlefield pickup in a similar manner as [[equipment]] in ''[[Halo 3]]''.<ref name = "CampaignEvolved"/>{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|SiteName=Halo Waypoint|PageName=Infinite Inquiries}} |
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| The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.{{Ref/Reuse|CampaignEvolved}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries}}
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| ====Upgrades====
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| In the campaign, the Grappleshot can be upgraded using Spartan cores.
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| *'''Voltaic''' (1 Core): Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.
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| *'''Quickshot''' (2 Cores): Reduces Grappleshot cooldown by 40%.
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| *'''First Strike''' (3 Cores): Delivers a powerful shockwave blast when holding the melee button while grappling.
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| *'''Reachfall''' (3 Cores): Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.
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| ===Notes===
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| *The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high ranking enemies, such as [[Jiralhanae Chieftain]]s, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack.
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| *The player does not need to grapple an enemy to perform a First Strike.
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| *Reachfall will also stun nearby Marines.
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| ===Trivia===
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| *During a cutscene in the mission ''[[Excavation Site]]'', John-117 uses his grappleshot to swing a loose container at [[Bassus]], an ability not available during actual gameplay.
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| ==Production notes== | | ==Production notes== |
| While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/vicdeleon/status/1286338904371671044|Site=Twitter|Page=Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.}} | | While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Site|URL=https://twitter.com/vicdeleon/status/1286338904371671044|SiteName=Twitter|PageName=Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.}} |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
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| ===Concept art===
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| <gallery>
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| File:HINF Concept EarlyGrapple.jpg|Early concept art exploration of the Grappleshot that would ultimately inspire the design of the [[Shroud Screen]].
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| File:HINF Concept Grappleshot.jpg|Finalized concept art of the Grappleshot.
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| File:HINF Grappleshot Concept.png|Finalized concept art of the Grappleshot, focusing on its function and how it mounts onto the user's arm.
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| </gallery>
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| ===Screenshots===
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| <gallery> | | <gallery> |
| File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in ''Halo Infinite''. | | File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in ''Halo Infinite''. |
| File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a [[Kywasky Workshop Gorespike cannon]] in the [[Halo Infinite Campaign Gameplay Trailer]]. | | File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a [[Banished anti-aircraft cannon]] in the [[Halo Infinite Campaign Gameplay Trailer]]. |
| File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a [[Fusion coil]] in ''Halo Infinite''. | | File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a [[fusion core]] in ''Halo Infinite''. |
| File:HINF Grappleshot Icon.png|HUD icon for the Grappleshot in ''[[Halo Infinite]]''. | | File:HI Grappleshot.jpg|Concept art of the Grappleshot. |
| File:HINF GrappleshotIcon.png|The grappleshot icon in the Campaign upgrade menu.
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| File:HINF BeeOnAString.png|A [[Spartan-IV]] using the Grappleshot to board an [[AV-49 Wasp]] on [[Behemoth]].
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| File:HINF-Spuderman.jpg|An [[Aviator]]-clad Spartan-IV grappling with an [[oddball]] on [[Recharge]].
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| File:HINF Grappleshot staggers freebooter.png|A hit from the grappleshot staggers a Kig-Yar Freebooter.
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| File:HINF Grappleshot stuns Brute warrior.png|John-117 uses an upgraded Grappleshot to stun a Jiralhanae warrior.
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| File:HINF Grappleshot Elite First Strike.png|John-117 uses his Grappleshot to deliver a shockwave attack to a stunned Sangheili mercenary.
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| File:HINF Grappleshot Shockwave attack.png|The resulting blast from the Grappleshot's shockwave attack.
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| File:HINF Spec Ops Elite grappled.png|The grappleshot used to stun a cloaked [[Special Operations Sangheili]].
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| File:HINF Grappleshot Berserker close range.png|The grappleshot is used to stun a Jiralhanae Berserker at close range.
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| File:HINF Grappleshot Banshee.png|The grappleshot being used to hijack a Banished Banshee.
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| File:HINF Grappleshot warrior defensive posture.png|A grappled Jiralhanae warrior assumes a defensive posture.
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| File:HINF Grappleshot warrior not affected.png|This grappled Jiralhanae warrior continues firing during a First Strike attack.
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| File:HINF-AKISgrapple.png|An [[AKIS-II GRD]]-clad Spartan-IV using a grappleshot on [[Catalyst]].
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| File:HINF grappleshot hazard floor.png|The Chief uses his grappleshot to avoid a hazardous material spill.
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| File:HINF Recovery Zapping Grunt.png|Using the grappleshot to electrocute a lone Grunt.
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| File:HINF Grappleshot Brute Sniper.png|Using a grappleshot to stun a red Jiralhanae sniper.
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| File:HINF Grappleshot Chosen Warrior.png|Using a grappleshot on a [[Jiralhanae Chosen Warrior]].
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| File:HINF Warlord Chieftain Reachfall stunned.png|A Jiralhanae Warlord Chieftain stunned by a Reachfall attack.
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| File:HINF grappleshot kig yar raider kill.png|Using the grappleshot to finish off a Kig-Yar Raider.
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| File:HINF grappleshot Bassus.png|John-117 uses his grappleshot to swing a container at Bassus.
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| File:HINF Grappling.jpg|A third-person view of the grappleshot being fired.
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| File:HINF-Overshield.png|A third-person view of the upgraded grappleshot being fired.
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| File:HINF-AttackonTitan.png|Spartan-IVs using their grappleshots in tandem on [[Highpower]].
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| File:HINF S5KeyArt Clean.png|A grappleshot with the cruel tread effect.
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| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Become]]'' | | *''[[Halo: Shadows of Reach]]'' {{1st}} |
| **''[[Step Inside]]'' {{1st}}
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| **''[[Project Magnes (trailer)|Project Magnes]]''
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| **''[[Carry On]]''
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| **''[[Forever We Fight]]''
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| *''[[Halo: Shadows of Reach]]''
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| *''[[Halo Infinite]]'' | | *''[[Halo Infinite]]'' |
| *''[[Halo: The Television Series Season One]]''
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| **''[[Solace (TV Series)|Solace]]''
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| *''[[Halo: The Rubicon Protocol]]''
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| *''[[Halo: The Television Series Season Two]]''
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| **''[[Sanctuary (TV Series)|Sanctuary]]''
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| **''[[Halo (TV Series)|Halo]]''
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Navbox/Pickups/Gameplay}} | | {{Navbox/Pickups/Gameplay}} |
| [[Category:Equipment]] | | [[Category:Equipment]] |