Editing Firefight (Halo Infinite)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 2: | Line 2: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HINF PK BlueTeam 16.jpg|thumb|300px|A Spartan in combat during a Firefight match on [[House of Reckoning (map)|House of Reckoning]] in ''Halo Infinite''.]] | [[File:HINF PK BlueTeam 16.jpg|thumb|300px|A Spartan in combat during a Firefight match on [[House of Reckoning (map)|House of Reckoning]] in ''Halo Infinite''.]] | ||
In ''[[Halo Infinite]]'', the '''[[Firefight]] gamemode''' was introduced into the game in the [[Winter Contingency III]] update in [[2023#December|December 2023]]. Unlike Firefight in prior ''Halo'' games, Firefight in ''Halo Infinite'' is no longer an entirely separate experience to standard [[multiplayer]]: instead, it is now capable of being created in the game's [[ | In ''[[Halo Infinite]]'', the '''[[Firefight]] gamemode''' was introduced into the game in the [[Winter Contingency III]] update in [[2023#December|December 2023]]. Unlike Firefight in prior ''Halo'' games, Firefight in ''Halo Infinite'' is no longer an entirely separate experience to standard [[multiplayer]]: instead, it is now capable of being created in the game's [[Forge/Halo Infinite|Forge mode]] and [[custom game]] settings, by using gametype scripting and map editing to place down objectives and [[non-playable character]]s (NPCs).{{Ref/Site|Id=KoTH|URL=https://www.halowaypoint.com/news/firefight-king-of-the-hill-preview|Site=Halo Waypoint|Page=Firefight: King of the Hill Preview|D=30|M=06|Y=2025}} | ||
The first iteration of Firefight introduced in ''Halo Infinte'' was a particular gamemode, [[Firefight: King of the Hill]]. Rather than the traditional Firefight mode's wave-based survival mode, King of the Hill is an objective-based Firefight experience similar to ''[[Halo 5: Guardians]]''{{'}} [[Warzone Firefight]] experience. The mode takes influence from the eponymous [[King of the Hill]] multiplayer mode and requires players to defend a number of zones against several waves of enemies that spawn in turn.{{Ref/Reuse|KoTH}} Other modes such as [[Gruntpocalypse]], Firefight Classic (a classic-style simple wave survival mode similar to [[Firefight (Halo 3: ODST)|Firefight]] in ''[[Halo 3: ODST]]''), and third-person were later added to expand the experience. | The first iteration of Firefight introduced in ''Halo Infinte'' was a particular gamemode, [[Firefight: King of the Hill]]. Rather than the traditional Firefight mode's wave-based survival mode, King of the Hill is an objective-based Firefight experience similar to ''[[Halo 5: Guardians]]''{{'}} [[Warzone Firefight]] experience. The mode takes influence from the eponymous [[King of the Hill]] multiplayer mode and requires players to defend a number of zones against several waves of enemies that spawn in turn.{{Ref/Reuse|KoTH}} Other modes such as [[Gruntpocalypse]], Firefight Classic (a classic-style simple wave survival mode similar to [[Firefight (Halo 3: ODST)|Firefight]] in ''[[Halo 3: ODST]]''), and third-person were later added to expand the experience. | ||