Editing Firefight (Halo Infinite)

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:HINF PK BlueTeam 16.jpg|thumb|300px|A Spartan in combat during a Firefight match on [[House of Reckoning (map)|House of Reckoning]] in ''Halo Infinite''.]]
[[File:HINF PK BlueTeam 16.jpg|thumb|300px|A Spartan in combat during a Firefight match on [[House of Reckoning (map)|House of Reckoning]] in ''Halo Infinite''.]]
In ''[[Halo Infinite]]'', the '''[[Firefight]] gamemode''' was introduced into the game in the [[Winter Contingency III]] update in [[2023#December|December 2023]]. Unlike Firefight in prior ''Halo'' games, Firefight in ''Halo Infinite'' is no longer an entirely separate experience to standard [[multiplayer]]: instead, it is now capable of being created in the game's [[HINF:Forge|Forge mode]] and [[custom game]] settings, by using gametype scripting and map editing to place down objectives and [[non-playable character]]s (NPCs).{{Ref/Site|Id=KoTH|URL=https://www.halowaypoint.com/news/firefight-king-of-the-hill-preview|Site=Halo Waypoint|Page=Firefight: King of the Hill Preview|D=30|M=06|Y=2025}}
In ''[[Halo Infinite]]'', the '''[[Firefight]] gamemode''' was introduced into the game in the [[Winter Contingency III]] update in [[2023#December|December 2023]]. Unlike Firefight in prior ''Halo'' games, Firefight in ''Halo Infinite'' is no longer an entirely separate experience to standard [[multiplayer]]: instead, it is now capable of being created in the game's [[Forge/Halo Infinite|Forge mode]] and [[custom game]] settings, by using gametype scripting and map editing to place down objectives and [[non-playable character]]s (NPCs).{{Ref/Site|Id=KoTH|URL=https://www.halowaypoint.com/news/firefight-king-of-the-hill-preview|Site=Halo Waypoint|Page=Firefight: King of the Hill Preview|D=30|M=06|Y=2025}}


The first iteration of Firefight introduced in ''Halo Infinte'' was a particular gamemode, [[Firefight: King of the Hill]]. Rather than the traditional Firefight mode's wave-based survival mode, King of the Hill is an objective-based Firefight experience similar to ''[[Halo 5: Guardians]]''{{'}} [[Warzone Firefight]] experience. The mode takes influence from the eponymous [[King of the Hill]] multiplayer mode and requires players to defend a number of zones against several waves of enemies that spawn in turn.{{Ref/Reuse|KoTH}} Other modes such as [[Gruntpocalypse]], Firefight Classic (a classic-style simple wave survival mode similar to [[Firefight (Halo 3: ODST)|Firefight]] in ''[[Halo 3: ODST]]''), and third-person were later added to expand the experience.
The first iteration of Firefight introduced in ''Halo Infinte'' was a particular gamemode, [[Firefight: King of the Hill]]. Rather than the traditional Firefight mode's wave-based survival mode, King of the Hill is an objective-based Firefight experience similar to ''[[Halo 5: Guardians]]''{{'}} [[Warzone Firefight]] experience. The mode takes influence from the eponymous [[King of the Hill]] multiplayer mode and requires players to defend a number of zones against several waves of enemies that spawn in turn.{{Ref/Reuse|KoTH}} Other modes such as [[Gruntpocalypse]], Firefight Classic (a classic-style simple wave survival mode similar to [[Firefight (Halo 3: ODST)|Firefight]] in ''[[Halo 3: ODST]]''), and third-person were later added to expand the experience.

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