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When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match. | When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match. | ||
Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the “detection line”, players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[BR55 battle rifle|Battle Rifles]], the [[ | Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the “detection line”, players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[BR55 battle rifle|Battle Rifles]], the [[Type-51 carbine|Covenant Carbine]], the [[SRS99 series|Sniper Rifle]], the [[Type-50 particle beam rifle|Beam Rifle]], and all [[M6 Series|Magnum]] models. | ||
Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the “detection line”; however, players who are used to lower sensitivities may not wish to increase their [[look sensitivity]]. | Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the “detection line”; however, players who are used to lower sensitivities may not wish to increase their [[look sensitivity]]. | ||