Editing Exile (Halo Wars level)

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{{Title|Exile (''Halo Wars'' level)}}
{{Title|Exile}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the Halo Wars Skirmish map|the Halo 4 multiplayer map|Exile}}
{{Disambig header|the Halo Wars Skirmish map|the Halo 4 multiplayer map|Exile}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Exile
|name=Exile
|image=[[File:HW Menu Skirmish Exile.png|300px]]
|image=[[File:Exile3D.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|location=Presumably [[Trove]] surface
|location=Presumably [[Trove]] surface
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}}
}}
{{Article quote|Impassable terrain creates a nested trio of rings that define this large battlefield. More base sites are on the outermost ring, but controlling the center is tactically superior.}}
{{Article quote|Impassable terrain creates a nested trio of rings that define this large battlefield. More base sites are on the outermost ring, but controlling the center is tactically superior.}}
'''Exile''' is a [[multiplayer]] map for ''[[Halo Wars]]''.{{Ref/Site|Id=HWCS|URL=http://www.halowars.com/GameInfo/maps/Exile.aspx|Site=Official Halo Wars Community Site|Page=Skirmish Maps - Exile 3v3|D=26|M=09|Y=2009|LocalArchive=Archive:Halowars.com/Skirmish_Maps/3v3_Maps#Exile_3v3}}
'''Exile''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


==Universe and lore==
Set on the [[Flood]]-dominated surface of Etran Harborage, Exile is made up of three layers of ring, each featuring a number of base build sites, some of which are initially occupied by [[Flood colony|Flood colonies]] and defended by [[Flood combat form]]s. The centerpiece of the map is a Flood colony occupying the central Forerunner platform , but it serves no gameplay elements (i.e. cannot be targeted by units and does not occupy a base build site). At opposing edges of the map, there are four [[Forerunner secondary reactor]]s defended by combat forms.
Exile is set on the [[Flood]]-dominated surface of [[Trove]].
==Overview==
===Layout===
Exile is made up of three layers of ring, each featuring a number of base build sites, some of which are initially occupied by [[Flood colony|Flood colonies]] and defended by [[Flood combat form]]s. The centerpiece of the map is a Flood colony occupying the central Forerunner platform , but it serves no gameplay elements (i.e. cannot be targeted by units and does not occupy a base build site). At opposing edges of the map, there are four [[Forerunner secondary reactor]]s defended by combat forms.
<gallery>
File:Exile.jpg|A strategic map of Exile.
File:ExileMap.jpg|A topside view of Exile.
</gallery>


===Strategy===
==Strategy==
*Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Ages of Doubt|Age of Doubt]] or [[Ages of Reclamation|Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
*Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Ages of Doubt|Age of Doubt]] or [[Ages of Reclamation|Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
*In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early [[M12 Warthog|Warthog]] rushes, but mounting an early assault on opponents may prevent them from rushing the center bases.
*In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early [[M12 Warthog|Warthog]] rushes, but mounting an early assault on opponents may prevent them from rushing the center bases.
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{{Linkbox|gallery=yes|gallerypage=Images of Exile (Halo Wars)}}
{{Linkbox|gallery=yes|gallerypage=Images of Exile (Halo Wars)}}
<gallery>
<gallery>
File:Exile3D.jpg|An overview of Exile.
File:Exile.jpg|A strategic map of Exile.
File:ExileLA final.jpg|An angled view of Exile.
File:ExileMap.jpg|A topside view of Exile.
File:ExileLA final.jpg|An overview of Exile.
</gallery>
</gallery>


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