Editing Cut Halo Wars ambient life
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{{Title|Cut ''Halo Wars'' | {{Title|Cut ''Halo Wars'' units}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{GameFiles}} | {{GameFiles}} | ||
[[File:HW | [[File:HW-EarlyCovenantVehicles.jpg|300px|thumb|A number of cut Covenant units including the Gargoyle, Hydra and Brute Tank.]] | ||
{{Series/Cut/HW}} | {{Series/Cut/HW}} | ||
During the [[Development of Halo Wars|production]] of ''[[Halo Wars]]'', [[Ensemble Studios]] developed concepts and models for a number of ambient creatures and enemies that were intended to be found in the game's playable environments. Broadly, these can be split into two categories - neutral fauna that would have roamed the various worlds the game takes place on, and "creep"; a development term for the neutral hostile AI factions that can be found in the multiplayer. In the final game, three creep factions were included - [[Unidentified insurrectionist group|Rebels]], the [[Flood]], and [[Sentinel]]s. | During the [[Development of Halo Wars|production]] of ''[[Halo Wars]]'', [[Ensemble Studios]] developed concepts and models for a number of ambient creatures and enemies that were intended to be found in the game's playable environments. Broadly, these can be split into two categories - neutral fauna that would have roamed the various worlds the game takes place on, and "creep"; a development term for the neutral hostile AI factions that can be found in the multiplayer. In the final game, three creep factions were included - [[Unidentified insurrectionist group|Rebels]], the [[Flood]], and [[Sentinel]]s. | ||