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| ===Mission 0 - Training=== | | ===Mission 0 - Training=== |
| According to Lehto's notes, the campaign would have begun with a [[UNSC Marine Corps|UNSC Marine]] recalling back to the events of the [[Fall of Reach]], and hinted towards "''some mysterious pivotal thing with which he was involved''". This would have then moved into the first mission, which would have consisted of simple training with the player's squad, alongside "communications".{{Ref/Reuse|Plan}}
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| ===Mission 1 - Infantry battle=== | | ===Mission 1 - Infantry battle=== |
| The first level of the campaign, in Lehto's notes, was to be an infantry battle, and seemingly close to the final game's first level [[Winter Contingency]]. Lehto's planning document has the following notes for this level's first part:
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| {{Quote|Frantic opening battle<br>-seat of your pants terror<br>-lots of civilians in small coastal city<br>(more of an experience than combat){{Ref/Reuse|Plan}}}}
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| The notes of a horror-styled intro to build up the Covenant, and a more cinematic "experience"-based approach echo the early parts of Winter Contingency in which [[NOBLE Team]] investigate [[Visegrád]], encounter [[civilian]]s, and uncover the fate of [[3 Charlie]] before engaging the Covenant properly. However, unlike the document, the final game's Visegrád is a mountainous region, rather than a coastal one. The documents then say the following on the level's second part, referencing the more combat-heavy focus of the latter half of Winter Contingency:
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| {{Quote|regroup and plan and attack<br>-infantry + weapon training<br>-small town{{Ref/Reuse|Plan}}}}
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| ===Mission 2 - Ground vehicle battle=== | | ===Mission 2 - Ground vehicle battle=== |
| Labelled in Lehto's plan outline as "Ground Vehicle Training", this mission would have served to introduce players to the use of vehicles. The document reads:
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| {{Quote|-ground vehicle training<br>-wide open combat<br>-victory<br>-valley between mountains{{Ref/Reuse|Plan}}}}
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| The broad concept of this mission seems to line up with both the second half of Winter Contingency, and the mission [[ONI: Sword Base]]. The use of a more "training"-styled vehicle in simple battles, alongside the mention of a "''valley between mountains''" echo Winter Contingency's [[Spade]] truck and overall level setting, while the "''wide open combat''" and "''victory''" notes seemingly echo more of Sword Base's vehicle setpieces.
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| ===Mission 3 - Boat level=== | | ===Mission 3 - Boat level=== |
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| File:HR_Boat_Screenshot_1.png|A screenshot of the boat on the water.{{Ref/Reuse|PAX10}} | | File:HR_Boat_Screenshot_1.png|A screenshot of the boat on the water.{{Ref/Reuse|PAX10}} |
| File:HR_Boat_Screenshot_2.png|A screenshot of the boat on the water.{{Ref/Reuse|PAX10}} | | File:HR_Boat_Screenshot_2.png|A screenshot of the boat on the water.{{Ref/Reuse|PAX10}} |
| File:HR BoatLevel Storyboard 1.jpg|A storyboard depicting the opening to the boat level: {{Quote|Ahh, rope deploying to the boat would have been fun. Alas, the boat mission was cut. Water physics was a real challenge back then.}}{{Ref/Site|Id=Storyboards|URL=https://www.artstation.com/artwork/nJ5xD4|Site=ArtStation|Page=Halo:Reach - Story * Cinematic Notebooks|D=09|M=10|Y=2025}}
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| File:HR BoatLevel Storyboard 2.jpg|A storyboard depicting the opening to the boat level.
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| </gallery> | | </gallery> |
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| ===Mission 4 - Aircraft level=== | | ===Mission 4 - Aircraft level=== |
| Named in the DLC tag builds as <code>45_fightertown</code>, this level was seemingly intended to be the predominant aircraft mission in the game. Interestingly, the mission name shares its <code>45</code> numeration with <code>m45</code> - the final game level Long Night of Solace. | | Named in the DLC tag builds as <code>45_fightertown</code>, this level was seemingly intended to be the predominant aircraft mission in the game. Interestingly, the mission name shares its <code>45</code> numeration with <code>m45</code> - the final game level Long Night of Solace. |
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| Notes provided by Marcus Lehto indicate this mission was to involve the player using an aircraft of some variety to engage in aerial combat and clear out Covenant forces from a number of small towns to allow friendly forces to deliver supplies. It is unclear whether this would have involved the [[Cut Halo: Reach vehicles#Drone|UAV-like drone]] aircraft cut from the game, or would have been intended as a [[Falcon]] mission.{{Ref/Reuse|Plan}}{{Ref/Reuse|Levels}} At this time, no other levels in the game were described as having similar air combat segments (and initially, the final game level [[New Alexandria]] was [[#Driving a Scarab|intended to]] involve a player driving a Scarab), indicating this may have been intended to be the game's Falcon mission. | | Notes provided by Marcus Lehto indicate this mission was to involve the player using an aircraft of some variety to engage in aerial combat and clear out Covenant forces from a number of small towns to allow friendly forces to deliver supplies. It is unclear whether this would have involved the [[Cut Halo: Reach vehicles#Drone|UAV-like drone]] aircraft cut from the game, or would have been intended as a [[Falcon]] mission.{{Ref/Reuse|Plan}}{{Ref/Reuse|Levels}} At this time, no other levels in the game were described as having similar air combat segments (and initially, the final game level [[New Alexandria]] was [[#Driving a Scarab|intended to]] involve a player driving a Scarab), indicating this may have been intended to be the game's Falcon mission. |
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| Ultimately, this level was scrapped and the Falcon moved to New Alexandria; the <code>45</code> designation was reused for Long Night of Solace. Lehto's documentation notes on the level were noted as the following; | | Ultimately, this level was scrapped and the Falcon moved to New Alexandria; the <code>45</code> designation was reused for Long Night of Solace. Lehto's documentation notes on the level were noted as the following; |
| {{Quote|5 -Air attack<br>-clear out area from above<br>-provide route in through for supplies (segment to 5-7 small towns){{Ref/Reuse|Plan}}}} | | {{Quote|5 - Air attack - clear out area from above - provide route in through for supplies (segment to 5-7 small towns){{Ref/Reuse|Plan}}}} |
| {{Quote|Air attack<br>-daylight<br>-Clear out area from above{{Ref/Reuse|Levels}}}} | | {{Quote|Air attack<br>-daylight<br>-Clear out area from above{{Ref/Reuse|Levels}}}} |
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| Early tag builds for ''Halo: Reach'' contain an early map for <code>45_fightertown</code> which is closer in nature to Long Night of Solace, with an early blockout for [[Anchor 9]], several {{Class|Marathon|heavy cruiser}}s, and no shader work.{{Ref/X|___Gal4xy___|1627901550118023168|Galaxy|Quote=Well, looks like the entirety of "45_fightertown" was literally assigned only 1 shader for every part of the map. A grey shader. Easiest shader update ever lol.|D=09|M=10|Y=2025}}
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| <gallery>
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| File:HR 45FighterTown Screenshot.jpg|A screenshot of the blockout Fightertown/Long Night of Solace level.
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| </gallery>
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| ===Mission 5 - Sniper level=== | | ===Mission 5 - Sniper level=== |
| Labelled in Lehto's plan document as "sniper training", this mission's premise is similar to that of the final game's third level, [[Nightfall]]. In the mission, the player would have been deployed to a "''high ridge''" to work alongside Jun as a [[sniper]], taking out Covenant leadership.{{Ref/Reuse|Plan}} The document reads as follows:
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| {{Quote|-sniper training<br>-high ridge<br>-take out leadership targets<br>-up in ridge pass{{Ref/Reuse|Plan}}}}
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| {{Quote|Sniper Training<br>-Evening<br>-Remove leadership from power{{Ref/Reuse|Levels}}}}
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| In the final game's Nightfall level, the objective was changed from assassination to a reconnaissance mission on the Covenant [[landing zone]] in the [[Viery Territory]].
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| ===Mission 6 - Hold the line=== | | ===Mission 6 - Hold the line=== |
| {{Quote|-hold the line<br>-brudge to supply station through canyon is under attack<br>-hold area with a variety of heavy weapons + explosives!{{Ref/Reuse|Plan}}}}
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| {{Quote|Hold the line<br>-Dusk<br>-hold bridge for supply line{{Ref/Reuse|Levels}}}}
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| ===Mission 7 - Space level=== | | ===Mission 7 - Space level=== |
| {{Quote|-Low orbit aerial platform destruction<br>-fly ships around massive ship<br>-dog fight and eventually take down ship{{Ref/Reuse|Plan}}}}
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| {{Quote|Low orbit aerial platform attack<br>-noon<br>Dogsight around Cov ship + take it down{{Ref/Reuse|Levels}}}}
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| ===Mission 8 - Supply convoy attack=== | | ===Mission 8 - Supply convoy attack=== |
| The "Supply Convoy Attack" mission is noted in Lehto's notes as a large vehicular setpiece mission, with the following notes:
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| {{Quote|-massive Covenant hover ships<br>-low over ground<br>-race around on small craft<br>-enter + destroy<br>-make DAMN sure there's always activity from other operations visible off in the distance{{Ref/Reuse|Levels}}}}
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| {{Quote|Destroy Covenant supply convoy<br>-Evening<br>-Take out massive hover platforms{{Ref/Reuse|Plan}}}}
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| In the above notes, this mission was to have taken place after the space battle level, with both documents describing a "Covenant hover platforms" - seemingly in reference to cut concepts for the [[Cut Halo: Reach vehicles#Siege engine|Siege Engine]] cut vehicle (later canonised as the [[Zashk-pattern Draugr|Draugr]]). It would have involved players using Warthogs and other light vehicles to attack and [[Naval boarding|board]] the Siege Engines, destroying them in a manner to the [[Deutoros-pattern Scarab|Scarab]] encounters in ''Halo 3''. Overall, these concepts correspond to several officially-released pieces of concept art depicting a Warthog charge on a Covenant army in the desert, and would seem to indicate that the broad concept behind this level may have later been reused and turned into the Warthog charge on [[Tip of the Spear]].
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| <gallery>
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| File:HR CovenantArmy Concept 2.jpg|Concept art for a Covenant army, depicting what appear to be siege engines.
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| File:HR WarthogCharge Concept 1.jpg|Concept art for the level - note the presence of siege engines in the artwork.
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| File:HR EarlyDraugr Blockout Screenshot 1.jpg|An early blockout of the siege engine model for ''Halo: Reach''.{{Ref/Twitter|Id=DraugrModel1|___Gal4xy___|1590617916432449537|Galaxy|Quote=While going through more BSP's from Halo: Reach, I stumbled upon an early block out version of the mission "Tip Of The Spear", but the thing that took me by surprise was the fact there was a model of the Covenant Siege Engine on the BSP! The Siege Engine has been found!|D=11|M=02|Y=2023}}
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| File:HR EarlyDraugr Blockout Screenshot 2.jpg|An early blockout of the siege engine model.{{Ref/Reuse|DraugrModel1}}
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| File:HR EarlyDraugr Blockout Screenshot 3.jpg|An early blockout of the siege engine model, as viewed in first-person.{{Ref/Twitter|Id=DraugrModel2|___Gal4xy___|1610109353755041794|Galaxy|Quote=Damn, the Siege Engine is huge in person!|D=11|M=02|Y=2023}}
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| </gallery>
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| According to [[Halo: Reach storyboards|early storyboards]] uploaded by Lee Wilson, [[Rosenda-A344]] was to have been killed presumably in this mission. The storyboards depict her being sniped by [[Orsu Lar 'Ahtalee|the Elite Field Marshal]] while riding in a Warthog, resulting in the vehicle stopping to recover her body while Jun provides sniper support. According to Wilson, Rosenda's death was replaced by Kat in the final game, after Rosenda was cut (with Kat originally intended to be the one sent to escort Halsey later on).{{Ref/Reuse|Storyboards}}
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| <gallery>
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| File:HR RosendaDeath Storyboard 1.jpg|A storyboard depicting Rosenda's death: {{Quote|Rosenda was a Spartan team member who was cut due to budget. Her design proposal was to have her be a little shorter than the others to contrast with Jorge with whom she had a close mentor-mentee bond.}}
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| File:HR RosendaDeath Storyboard 2.jpg|A storyboard depicting Rosenda's death: {{Quote|I had always planned for the main antagonist to kill a beloved team member in a sudden way. Had we kept Rosenda, Kat would have lived to escort Halsey instead of Jun.{{Ref/Reuse|Storyboards}}}}
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| </gallery>
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| ===Mission 9 - City level=== | | ===Mission 9 - City level=== |
| {{Quote|Storm the city<br>-Dawn<br>-Take back a portion of the city{{Ref/Reuse|Levels}}}}
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| {{Quote|City setting<br>-lots of rockets blasting out windows<br>-paper<br>-office furniture raining down<br>-play through buildings up to upper levels for sniping<br>open plan<br>-lots of destroyed and partially functional vehicles for cover + fun<br>-lots of glass{{Ref/Reuse|Plan}}}}
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| ===Mission 10 - Last Great Battle=== | | ===Mission 10 - Last Great Battle=== |
| {{Quote|Last Great Battle<br>-Afternoon<br>-Wave after wave of massive battle{{Ref/Reuse|Levels}}}}
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| {{Quote|Covenant Walkers<br>-blast them to bits with artillery guns<br>-take them over + drive them{{Ref/Reuse|Plan}}}}
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| {{Quote|Last Great Battle - Wave after wave of difference forces<br> - We annihilate them, but they give up trying to save the planet (to keep the Forerunner artifact) + glass the entire thing{{Ref/Reuse|Plan}}}}
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| ==Production levels== | | ==Production levels== |