Editing Cooperative play

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=== ''Halo 4'' ===
=== ''Halo 4'' ===
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied magazine. During the {{Pattern|Karo'etba|Ghost}} escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level.
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the {{Pattern|Karo'etba|Ghost}} escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level.


''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode.
''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode.

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