Editing Chris Lee
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'''Chris Lee''' is a former long-time Producer and Creative Director at [[343 Industries]]. Chris Lee has been working with Microsoft since [[2003]] and joined [[Microsoft Studios|Microsoft Game Studios]] in [[2004 (real world)|2004]] as a software development testing engineer. He was the Executive Producer on ''[[Halo 5: Guardians]]'', and also senior Lead Producer on ''[[Halo 4]]''. Lee was also involved in ''[[Halo: Reach]]'' and ''[[Halo 3: ODST]]''. He assumed the role of director following [[Josh Holmes]]' departure in December of [[2016]].{{Ref/Site|https://www.halowaypoint.com/en-us/news/quick-reflects|Site=Halo Waypoint|Page=Quick Reflects}} He was the Studio Head of [[FPS]] Game Development, heading the production of ''[[Halo]]'' shooter titles.{{Ref/Site|https://twitter.com/franklez/status/863941997882683392 |Site=Twitter|Page=Frank O'Connor|Quote=Btw @tefferlee is heading the FPS production not replacing Dan. Two different things.}} | '''Chris Lee''' is a former long-time Producer and Creative Director at [[343 Industries]]. Chris Lee has been working with Microsoft since [[2003]] and joined [[Microsoft Studios|Microsoft Game Studios]] in [[2004 (real world)|2004]] as a software development testing engineer. He was the Executive Producer on ''[[Halo 5: Guardians]]'', and also senior Lead Producer on ''[[Halo 4]]''. Lee was also involved in ''[[Halo: Reach]]'' and ''[[Halo 3: ODST]]''. He assumed the role of director following [[Josh Holmes]]' departure in December of [[2016]].{{Ref/Site|https://www.halowaypoint.com/en-us/news/quick-reflects|Site=Halo Waypoint|Page=Quick Reflects}} He was the Studio Head of [[FPS]] Game Development, heading the production of ''[[Halo]]'' shooter titles.{{Ref/Site|https://twitter.com/franklez/status/863941997882683392 |Site=Twitter|Page=Frank O'Connor|Quote=Btw @tefferlee is heading the FPS production not replacing Dan. Two different things.}} | ||