Editing Bungie ViDoc: O Brave New World

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*'''[[Nathan Fillion]] (as [[Edward Buck]])''': "The FNG. The Rookie. Not exactly green. No ODST is. If I didn't think he could do the job I wouldn't have him on my six. He doesn't say much but I don't care, I just need him to listen."
*'''[[Nathan Fillion]] (as [[Edward Buck]])''': "The FNG. The Rookie. Not exactly green. No ODST is. If I didn't think he could do the job I wouldn't have him on my six. He doesn't say much but I don't care, I just need him to listen."


*'''Lars Bakken''': "With [[Firefight (Halo 3: ODST)|Firefight]] we knew we could take these intense experiences and kind of expand them out into a co-op flavored game type. Firefight really came from the idea of the gravity room in Halo 1. It's where you go up in Truth and Reconciliation into the ship. That room has multiple entrances in, and these Elites start coming to attack you and they come out of different doors. What's it like to be trapped in a place and have to defend it from never-ending enemies that continually get harder? We knew it was going to be big but we didn't know that fans would react to it the way they did, but it was, those were definitely good times."
*'''Lars Bakken''': "With [[Firefight]] we knew we could take these intense experiences and kind of expand them out into a co-op flavored game type. Firefight really came from the idea of the gravity room in Halo 1. It's where you go up in Truth and Reconciliation into the ship. That room has multiple entrances in, and these Elites start coming to attack you and they come out of different doors. What's it like to be trapped in a place and have to defend it from never-ending enemies that continually get harder? We knew it was going to be big but we didn't know that fans would react to it the way they did, but it was, those were definitely good times."


*'''Martin O'Donnell''': "''ODST'' was the beginning, it was the first one that we did that was not as Microsoft employees, we were Bungie employees at that moment, and that was really exciting."
*'''Martin O'Donnell''': "''ODST'' was the beginning, it was the first one that we did that was not as Microsoft employees, we were Bungie employees at that moment, and that was really exciting."
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*'''Zach Russell''': "I think ''Halo: Reach'' was the game we were trying to make from the beginning."
*'''Zach Russell''': "I think ''Halo: Reach'' was the game we were trying to make from the beginning."


*'''Geoff Keighly''': "''Reach'' is... having so much to it. The campaign, and the co-op and the DLC, and the [[Firefight (Halo: Reach)|Firefight]], I mean there's just so many elements to these games now."
*'''Geoff Keighly''': "''Reach'' is... having so much to it. The campaign, and the co-op and the DLC, and the Firefight, I mean there's just so many elements to these games now."


*'''Marcus Lehto''': "We have this opportunity to look at the entire franchise, and we were like 'Okay, it's now our time, to close out Bungie's contribution to the ''Halo'' universe. How are we going to do that in a way that does justice to this big thing that we created?'"
*'''Marcus Lehto''': "We have this opportunity to look at the entire franchise, and we were like 'Okay, it's now our time, to close out Bungie's contribution to the ''Halo'' universe. How are we going to do that in a way that does justice to this big thing that we created?'"
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*'''[[Tyson Green]]''': "I don't think you can make a good game these days without taking into account all elements of it."
*'''[[Tyson Green]]''': "I don't think you can make a good game these days without taking into account all elements of it."


*'''Chris Carney''': "What else can we do with ''Halo'' that we haven't done yet? Firefight, [[Invasion]], [[armor abilities]], even the ability to sprint in a map started changing really fundamentally how the game played. And then with Firefight and Invasion really seeing what could we do with this game that we loved so much, what direction could we push it in where we were excited to play it."
*'''Chris Carney''': "What else can we do with ''Halo'' that we haven't done yet? Firefight, [[Invasion]], [[Armor abilities]], even the ability to sprint in a map started changing really fundamentally how the game played. And then with Firefight and Invasion really seeing what could we do with this game that we loved so much, what direction could we push it in where we were excited to play it."


*'''Marcus Lehto''': "God bless [[Steve Cotton]] for ''[[Forge World]]'', he's like given the task, 'Hey let's build the ultimate Forge experience.' Which at that time was ''much smaller''. Before you knew it we had this incredible space. Steve was like, he believed in it, and he was so excited about it, and you couldn't help it to like look at it and go 'God, I believe in that too.'"
*'''Marcus Lehto''': "God bless [[Steve Cotton]] for ''[[Forge World]]'', he's like given the task, 'Hey let's build the ultimate Forge experience.' Which at that time was ''much smaller''. Before you knew it we had this incredible space. Steve was like, he believed in it, and he was so excited about it, and you couldn't help it to like look at it and go 'God, I believe in that too.'"

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