Editing Beaver Creek

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{{Article quote|These forgotten structures were once the site of many bitter battles but have since been reclaimed by nature.}}
{{Article quote|These forgotten structures were once the site of many bitter battles but have since been reclaimed by nature.}}
'''Beaver Creek''' is a multiplayer map from ''Halo 2''. It is set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. ''Beaver Creek'' is a remake of the map ''[[Battle Creek]]'' from ''[[Halo: Combat Evolved]]'', and was remade as [[Battle Canyon]] for ''[[Halo: Combat Evolved Anniversary]]''.
'''Beaver Creek''' is a multiplayer level from ''Halo 2''. It is set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. ''Beaver Creek'' is a remake of the map ''[[Battle Creek]]'' from ''[[Halo: Combat Evolved]]'', and was remade as [[Battle Canyon]] for ''[[Halo: Combat Evolved Anniversary]]''.


==Setting==
==Setting==
During the [[Battle of Installation 05]], the {{UNSCShip|Coral Sea}} conducted extensive scans of the [[Installation 05|ring]], collecting data on many locations of interest that would later be utilized for UNSC [[War Games]] simulations. Beaver Creek is one of many steep, narrow canyons used to bury the vast power generators used to power the dense web of telemetry conduits employed by Delta Halo to maintain its [[Slipspace translocation|translocation grid]].{{Ref/Reuse|HU}}
During the [[Battle of Installation 05]], the {{UNSCShip|Coral Sea}} conducted extensive scans of the [[Installation 05|ring]], collecting data on many locations of interest that would later be utilised for UNSC [[War Games]] simulations. Beaver Creek is one of many steep, narrow canyons used to bury the vast power generators used to power the dense web of telemetry conduits employed by Delta Halo to maintain its [[Slipspace translocation|translocation grid]].{{Ref/Reuse|HU}}
==Description==
==Description==
===Layout===
===Layout===
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Two bases lie on opposite sides of this small map, separated by a small stream. Above the stream a giant rock walkway leads to a [[M41 SPNKR|rocket launcher]].
Two bases lie on opposite sides of this small map, separated by a small stream. Above the stream a giant rock walkway leads to a [[M41 SPNKR|rocket launcher]].


On the left side of each base, a path leads to the upper portion of the map. On one side, the path leads to a small cave housing a Sniper Rifle (Blue side), on the other side this path leads to another small cave which houses a Magnum (Red side). Upon exiting the cave with the Magnum a small ledge is visible which gives you access to the Rocket Launcher. The bases on this map consist of multiple entrance points. Each has an underground entrance out front and on the left sides that connect underground and lead up to the hallway that is accessed by the main front entrance.
On the left side of each base a path leads to the upper portion of the map. On one side the path leads to a small cave housing a Sniper Rifle (Blue side), on the other side this path leads to another small cave which houses a Magnum (Red side). Upon exiting the cave with the Magnum a small ledge is visible which gives you access to the Rocket Launcher. The bases on this map consist of multiple entrance points. Each has an underground entrance out front and on the left sides that connect underground and lead up to the hallway that is accessed by the main front entrance.


All hallways eventually lead to the main room which, depending on the game; will house either the bomb planting site or the flag. Both bases have two way [[teleporter]]s at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stonewalls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.
All hallways eventually lead to the main room which, depending on the game; will house either the bomb planting site or the flag. Both bases have two way [[teleporter]]s at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stonewalls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.

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