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{{Status|Gameplay}}
'''Quick Fact'''s
{{Multiplayer map infobox
'''Default weapons:''' Assault Rifle, [[Needler]], [[Plasma Rifle]],
|name=Battle Creek
[[Sniper Rifle]], [[Rocket Launcher]].
|image=[[File:Battle CreekPC.JPG|275px]]
'''Powerups:''' 3x Active Camo.
|game=''[[Halo: Combat Evolved]]''
'''Vehicles:''' None
|map=
[[Image:Battlecreek Map1.jpg|right|400px]]
|location=[[Installation 04]]
==Summary==
|terrain=Canyon with two [[Forerunner]] bases
|symmetry=Semi-symmetrical
|playernumber=2-8
|gametypes=*[[Slayer]]
*[[Capture the Flag]]
|pagegamelabel=CE
}}
{{Center|{{Article quote|Splash Splash, Bang Bang.}}}}


'''''Battle Creek''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. Being one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team-based, games between two and eight players.
'''Battle Creek''' is a [[multiplayer]] level in [[Halo 1]]. It is the smallest level in the game. In [[Halo 2]], it was remade as [[Beaver Creek (Level)]]. It is the best map for blood-filled, crazed frenzies and grenades, active camoflauge, and extra ammo comes in handy when you're on Battle Creek.


''Battle Creek'' was remade as ''[[Beaver Creek]]'' for ''[[Halo 2]]'' and ''[[Battle Canyon]]'' in ''[[Halo: Combat Evolved Anniversary]]''.
==Images==


==Universe and lore==
[[Image:Battlecreek Map2.jpg|200px]]
Similar canyons on other [[Halo Array|Halo]] installations{{Ref/Map|H2|Beaver Creek}}{{Ref/Map|HR|Battle Canyon}} serve their functions as rocky canyons housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of their ring's translocation grid. The rocky warrens of these parts of Halo installations provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring's translocation grid is always fully operational, part of a remarkably powerful system, which allows near-instant transportation across the full ten thousand kilometers that span the installation.{{Ref/Site|Id=info|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|Detail=(defunct, [https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archive])}}{{Ref/Site|D=10|M=10|Y=2014|URL=https://www.halowaypoint.com/en-us/games/haloreach/maps|Site=Halo Waypoint|Page=Halo: Reach maps - Battle Canyon|Detail=(defunct, [https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps Archive])}}


While not confirmed as such, it is likely that Battle Creek serves a similar purpose for Installation 04, as these other almost identical canyons on other installations.
In Battle Creek there is fog in the bottom bases unlike in Halo 2. This map is 2-8 players and is harder to play because of the small jump effect. There are two ladders where you can climb up unlike in Halo 2 where you can just walk up the mountain. Also, both bases have teleporters which connect red and blue base, making it easier for a flag-bearer to transer flags from the bases in CTF games. At the end of the tiny stream, there is an invisibility powerup hidden underwater. On the cliffs, ladders lead to small ledges with sniper rifles on both of them.


==Overview==
==Hints==  
===Layout===
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two-way [[teleporter]]s located behind each base; each transports players to the teleporter at the opposite base.


The interior of the bases consists of a main room which houses the flag in CTF, a pair of hallways that lead outdoors, and a series of tunnels connected to the hallways by a ramp that leads to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, stairs leading to a tunnel located in front of each base, and a hole in the roof above the flag room.
To navigate and fire from either of both bases' roofs, use the rock (at red base) or the small protruding structure (at blue base) as makeshift ramps. Run and jump onto them until you walk to the highest point, then jump while moving forward onto the roof.  
<gallery>
File:Battlecreek Map1.jpg|An annotated overview of the map.
File:Battlecreek Map2.jpg|An interior view of the bases.
</gallery>
===Strategies===
*To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base, and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
*Camping in the little [[M41 SPNKR|rocket launcher]] alcove is not a good idea on this map because of the multitude of [[Type-33 Needler|needlers]] and [[M6D magnum|pistols]]. Grab the rocket launcher then jump down.
*If you pick up the [[Active Camouflage]] by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they have to be looking straight down into the cave.
*If you are being chased, run into one of the base's entrances and lob a [[grenade]] at the walls. The enemy will lose their shields and give you a chance to finish them off or run away.
*On the farther back sides of the bases high up, there are little holes (one on each side) that go to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in [[Capture the Flag|CTF]].
*In CTF, if one manages to take possession of the enemy flag, that player can then run to the back of the enemy base and use the teleporter to quickly access the friendly base.
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into and possibly be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade or melee them.
*During CTF, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once you're up there.


==Trivia==
Even being the smallest map in [[Halo: Combat Evolved]] Multiplayer Mode, a total blood fest can be enjoyed.
*In the game data, this map is called "Beaver Creek" indicating that this was the map's name during development. The remake in ''Halo 2'' later used this name.


==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:Battle_creek_loading_screen.png|Loading screen in the Master Chief Collection.
File:HCE BattleCreek Skybox.png|Battle Creek's skybox.
File:HCE BattleCreek Skybox 2.png|Battle Creek's skybox.
File:HCE_BattleCreek_RedBase.png|Red base.
File:HCE_BattleCreek_BlueBase.png|Blue base.
File:HCE_BattleCreek_Sniper.png|The sniper spawn overlooking red base.
File:HCE-BattleCreekBattle.jpg|A Slayer match in Battle Creek.
</gallery>


==Sources==
==Related Links==
{{Ref/Sources}}
*[[Beaver Creek]]


{{Levels|H1|mode=yes}}
{{Levels}}
[[Category:Multiplayer]]

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