Editing Alert carry

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== ''Halo 2'' ==
== ''Halo 2'' ==


Noticing that ''[[Red vs Blue]]'', which frequently used the alert carry effect, helped the ''Halo'' franchise, [[Bungie]] made it easier to perform the technique in ''Halo 2'' by assigning it its own input action system.
Noticing that ''[[Red vs Blue]]'', which frequently used the alert carry effect, helped the ''Halo'' franchise, [[Bungie]] made it easier to perform the technique in ''Halo 2'' by assigning it its own button—down on the '''D-Pad'''.
<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Instructions</div>
<div class="tabbox"><div class="tab">Instructions</div>
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Version!!Input Device!!Button
!Version!!Input Device!!Combination
|-
|-
|Original Xbox||Controller||Press "'''↓ D-Pad'''"
|Original Xbox||Controller||Press "'''↓ D-Pad'''"
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{{Stub|section=yes}}
{{Stub|section=yes}}
</div>
</div>
<div class="tabbox"><div class="tab">Input Action</div>
<div class="tabbox"><div class="tab">Action</div>
Input actions that end the alert carry mode.
Actions that end the alert carry mode.
{| class="wikitable"
{| class="wikitable"
|-
|-
!Input Action!!End the Alert Carry Mode
!Action!!End the Alert Carry Mode
|-
|-
|[[Melee]]||style="text-align: center|Always
|[[Melee]]||style="text-align: center|Always
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== ''Halo 3'' and ''Halo 3: ODST'' ==
== ''Halo 3'' and ''Halo 3: ODST'' ==
:'''Note'': This does not work on Xbox Live due to the possibility of exploits, according to Bungie.'''''{{Citation needed}}
:'''Note'': This does not work on Xbox Live due to the possibility of exploits, according to Bungie.'''''{{Citation needed}}
The ''Halo 3'' alert carry was first performed in public by ''Red vs Blue'' cast members. In ''Halo 3'', the feature is activated with a button combination. The player can cease fire by pressing and holding the following in any order (different according to button layout):
The ''Halo 3'' alert carry was first performed in public by ''Red vs Blue'' cast members. In ''Halo 3'', the feature is activated with '''A Button''' combination. The player can cease fire by pressing and holding the following in any order (different according to button layout):
<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">''Halo 3''</div>
<div class="tabbox"><div class="tab">''Halo 3''</div>
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Buttom'''||Reload/Swap Left Weapon
|'''A Buttom'''||Reload/Swap Left Weapon
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Buttom'''||Jump
|'''A Buttom'''||Jump
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div style="float: right>
[[File:HTMCC-H3_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|right|400px]]
<div class="tabcontainer" style="text-align: center">
<div class="tabbox"><div class="tab">Configure Gamepad</div>
[[File:HTMCC-H3_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]]
</div>
<div class="tabbox"><div class="tab">Edit Layout</div>
[[File:HTMCC-H3_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]]
</div>
</div>
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=3|Input Actions
!Button!!colspan=3|Actions
|-
|-
|'''A Button''' ||colspan=3|Jump
|'''A Button''' ||colspan=3|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=5|Input Actions
!Button!!colspan=5|Actions
|-
|-
|'''A Button''' ||colspan=5|Jump
|'''A Button''' ||colspan=5|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Buttom'''||Switch Grenades
|'''A Buttom'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Buttom'''||Jump
|'''A Buttom'''||Jump
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div style="float: right>
[[File:HTMCC-H3ODST_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|right|400px]]
<div class="tabcontainer" style="text-align: center">
<div class="tabbox"><div class="tab">Configure Gamepad</div>
[[File:HTMCC-H3ODST_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]]
</div>
<div class="tabbox"><div class="tab">Edit Layout</div>
[[File:HTMCC-H3ODST_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]]
</div>
</div>
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=3|Input Actions
!Button!!colspan=3|Actions
|-
|-
|'''A Button''' ||colspan=3|Jump
|'''A Button''' ||colspan=3|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=5|Input Actions
!Button!!colspan=5|Actions
|-
|-
|'''A Button''' ||colspan=3|Jump
|'''A Button''' ||colspan=3|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Switch Grenades
|'''B Button'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Switch Grenades
|'''B Button'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Switch Grenades
|'''B Button'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Switch Grenades
|'''B Button'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Switch Grenades
|'''A Button'''||Switch Grenades
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Switch Grenades
|'''X Button'''||Switch Grenades
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div style="float: right>
[[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|right|400px]]
<div class="tabcontainer" style="text-align: center">
<div class="tabbox"><div class="tab">Configure Gamepad</div>
[[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]]
</div>
<div class="tabbox"><div class="tab">Edit Layout</div>
[[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]]
</div>
</div>
</div>
It's not possible to alert carry with this layout because of the '''B Button''' ([[Melee]]).
It's not possible to alert carry with this layout because of the '''B Button''' ([[Melee]]).
{{Clear}}  
{{Clear}}  
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=3|Input Actions
!Button!!colspan=3|Actions
|-
|-
|'''B Button'''||Switch Grenades||Next Grenade||Previous Grenade
|'''B Button'''||Switch Grenades||Next Grenade||Previous Grenade
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=3|Input Actions
!Button!!colspan=3|Actions
|-
|-
|'''B Button'''||colspan=3|Action
|'''B Button'''||colspan=3|Action
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|}
|}
</div>
</div>
<div class="tabbox"><div class="tab">Input Action</div>
<div class="tabbox"><div class="tab">Action</div>
Input actions that end the alert carry mode or cause the alert carry mode not to activate after the combination.
Actions that end the alert carry mode or cause the alert carry mode not to activate after the combination.
{| class="wikitable"
{| class="wikitable"
|-
|-
!Input Action!!Alert Carry Mode Won't Activate After the Combination!!End the Alert Carry Mode
!Action!!Alert Carry Mode Won't Activate After the Combination!!End the Alert Carry Mode
|-
|-
|Fire||colspan=2 style="text-align: center |Always  
|Fire||colspan=2 style="text-align: center |Always  
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Buttom'''||Action/Reload
|'''B Buttom'''||Action/Reload
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''A Button'''||Jump
|'''A Button'''||Jump
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div style="float: right>
[[File:HTMCC-H4_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|right|400px]]
<div class="tabcontainer" style="text-align: center">
<div class="tabbox"><div class="tab">Configure Gamepad</div>
[[File:HTMCC-H4_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]]
</div>
<div class="tabbox"><div class="tab">Edit Layout</div>
[[File:HTMCC-H4_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]]
</div>
</div>
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=2|Input Actions
!Button!!colspan=2|Actions
|-
|-
|'''A Button'''||colspan=2|Jump
|'''A Button'''||colspan=2|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=2|Input Actions
!Button!!colspan=2|Actions
|-
|-
|'''A Button'''||colspan=2|Jump
|'''A Button'''||colspan=2|Jump
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Default</div>
<div class="tabbox"><div class="tab">Default</div>
[[File:HTMCC-H4_MouseAndKeyboardDefault_Menu_Screenshot.png|right|400px]]
{| class="wikitable"
{| class="wikitable"
|-
|-
!Key and Mouse Button!!Input Action
!Key and Mouse Button!!Action
|-
|-
|'''Right Mouse Button'''||Zoom
|'''Right Mouse Button'''||Zoom
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|'''E Key'''||Action
|'''E Key'''||Action
|}
|}
{{Clear}}
</div>
</div>
</div>
</div>
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|}
|}
</div>
</div>
<div class="tabbox"><div class="tab">Input Action</div>
<div class="tabbox"><div class="tab">Action</div>
Input actions that end the alert carry mode or cause the alert carry mode not to activate after the combination.
Actions that end the alert carry mode or cause the alert carry mode not to activate after the combination.
{| class="wikitable"
{| class="wikitable"
|-
|-
!Input Action!!Alert Carry Mode Won't Activate After the Combination!!End the Alert Carry Mode
!Action!!Alert Carry Mode Won't Activate After the Combination!!End the Alert Carry Mode
|-
|-
|Melee||colspan=2 style="text-align: center |Always
|Melee||colspan=2 style="text-align: center |Always
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<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div>
<div style="float: right>
[[File:HTMCC-H2_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|right|400px]]
<div class="tabcontainer" style="text-align: center">
<div class="tabbox"><div class="tab">Configure Gamepad</div>
[[File:HTMCC-H2_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]]
</div>
<div class="tabbox"><div class="tab">Edit Layout</div>
[[File:HTMCC-H2_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]]
</div>
</div>
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=2|Input Actions
!Button!!colspan=2|Actions
|-
|-
|'''A Button'''||colspan=2|Jump
|'''A Button'''||colspan=2|Jump
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!colspan=2|Input Actions
!Button!!colspan=2|Actions
|-
|-
|'''A Button'''||colspan=2|Jump
|'''A Button'''||colspan=2|Jump
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== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
Alert carry in ''Halo 5: Guardians'' can be achieved with the new Machinima control setting in Custom Games. When activated, the instructions to alert carry are viewed below:
Alert carry in ''Halo 5: Guardians'' can be achieved with the new Machinima control setting in Custom Games. When activated, Hold Reload and "down" on the D-pad. Here's an alternate instruction:
<div class="tabcontainer">
<div class="tabcontainer">
<div class="tabbox"><div class="tab">Instructions</div>
<div class="tabbox"><div class="tab">Instructions</div>
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,033: Line 986:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,045: Line 998:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,057: Line 1,010:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Action/Reload
|'''B Button'''||Action/Reload
Line 1,069: Line 1,022:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''Right Bumper'''||Action/Reload
|'''Right Bumper'''||Action/Reload
Line 1,081: Line 1,034:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,093: Line 1,046:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,105: Line 1,058:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''X Button'''||Action/Reload
|'''X Button'''||Action/Reload
Line 1,117: Line 1,070:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Button!!Input Actions
!Button!!Actions
|-
|-
|'''B Button'''||Action/Reload
|'''B Button'''||Action/Reload
Line 1,132: Line 1,085:
{| class="wikitable"
{| class="wikitable"
|-
|-
!Key!!Input Action
!Key!!Action
|-
|-
|'''L Key'''||Machinima: Lower Weapon
|'''L Key'''||Machinima: Lower Weapon
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|Matchmaking||N/A  
|Matchmaking||N/A  
|-
|-
|Custom Games||style="text-align: center; background:#ff0;--darkbg:#cc0|<span style="color:black;">Yes, if "Machinima Control" is enabled in the Custom Games settings</span>
|Custom Games||style="text-align: center; background:#ff0;--darkbg:#cc0|<span style="color:black;">Yes & No (Yes, if "Machinima Control" is enabled in the Custom Games settings)</span>
|-
|-
|[[Warzone]]||N/A   
|[[Warzone]]||N/A   
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|}
|}
{| class="wikitable"
{| class="wikitable"
!Game Mode!!Supported or Not
|-
|-
|Campaign||N/A  
|Campaign||N/A  
Line 1,179: Line 1,131:
|Matchmaking||N/A  
|Matchmaking||N/A  
|-
|-
|Custom Games||style="text-align: center; background:#ff0;--darkbg:#cc0|<span style="color:black;">Yes, if "Machinima Control" is enabled in the Custom Games settings</span>
|Custom Games||style="text-align: center; background:#ff0;--darkbg:#cc0|<span style="color:black;">Yes & No (Yes, if "Machinima Control" is enabled in the Custom Games settings)</span>
|-
|-
|[[HINF:Forge|Forge]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes
|[[HINF:Forge|Forge]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes
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Tutorials:
Tutorials:
Note: The YouTube video tutorials are not Alert Carry.
* [https://www.youtube.com/watch?v=t__ZXWrQCts/ Keyboard As Controller | Play Games Without Controllers | Virtual Controller]
* [https://www.youtube.com/watch?v=t__ZXWrQCts/ Keyboard As Controller | Play Games Without Controllers | Virtual Controller]
* [https://www.youtube.com/watch?v=LNPTDdQPScs/ Mouse and Keyboard as a Controller | Gaming without a Controller | Virtual Controller | Updated]
* [https://www.youtube.com/watch?v=LNPTDdQPScs/ Mouse and Keyboard as a Controller | Gaming without a Controller | Virtual Controller | Updated]
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==See also==
==See also==
*''[[Panoramic camera mode|Other Hidden Combination Input Actions]]''
*''[[Panoramic camera mode|Other Hidden Combination Actions]]''

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