Gameplay

Type-57 carbine/Gameplay: Difference between revisions

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{{Status|Gameplay}}
== General ==
== General ==
* The Carbine in ''[[Halo 5: Guardians]]'' is more accurate (especially at longer ranges) and faster than the [[Type-51 carbine|Type-51]] model from earlier games, but has slightly more reticle bloom and otherwise operates exactly the same.
* The Carbine in ''[[Halo 5: Guardians]]'' is more accurate (especially at longer ranges) and faster than the [[Vostu-pattern carbine|Type-51]] model from earlier games, but has slightly more reticle bloom and otherwise operates exactly the same.
* In comparison to the [[M395 DMR#M395B Designated Marksman Rifle|DMR]] and [[Z-250 lightrifle|LightRifle]], the Carbine has a faster rate of fire than both weapons and more range than the LightRifle but deals less damage.
* In comparison to the [[M395 DMR#M395B Designated Marksman Rifle|DMR]] and [[Z-250 lightrifle|LightRifle]], the Carbine has a faster rate of fire than both weapons and more range than the LightRifle but deals less damage.
* Like with the T-51, the T-57B Carbine leaves behind visible green trails that give away the shooter's position. In dark or chaotic areas, this will help you determine where your enemies are.
* Like with the T-51, the T-57B Carbine leaves behind visible green trails that give away the shooter's position. In dark or chaotic areas, this will help you determine where your enemies are.
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== Campaign ==
== Campaign ==
* On [[Heroic]] difficulty, the Carbine kills an [[Sangheili Storm|Elite Storm]] in 1.3 seconds and 6 shots.
* On [[Heroic]] difficulty, the Carbine kills an [[Sangheili Storm|Elite Storm]] in 1.3 seconds and 6 shots.
* Carbines are encountered from the mission ''[[Blue Team (level)|Blue Team]]'' onwards. They are commonly found in the hands of [[Kig-Yar Sniper|Jackal Snipers]] and [[Sangheili|Elites]].
* Carbines can be obtained in any mission featuring Covenant enemies. They are commonly found in the hands of [[Kig-Yar Sniper|Jackal Snipers]] and [[Sangheili|Elites]].
* If you encounter [[Kig-Yar|Jackals]] that are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, instead run up towards the Jackal, melee it or shoot the exposed hand or feet which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds inflict damage on the Jackal's personal shield, dropping the shield within 4 - 10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the [[Type-55 storm rifle|Storm Rifle]], the damage done is not enough to actually collapse the shield with a reasonable amount of shots and is rather wasteful of ammo.
* If you encounter [[Kig-Yar|Jackals]] that are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, instead run up towards the Jackal, melee it or shoot the exposed hand or feet which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds inflict damage on the Jackal's personal shield, dropping the shield within 4 - 10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the [[Kelos'vaarda-pattern storm rifle|Storm Rifle]], the damage done is not enough to actually collapse the shield with a reasonable amount of shots and is rather wasteful of ammo.


== Multiplayer ==
== Multiplayer ==
* The Carbine has a seven-shot perfect kill.
* The Carbine has a seven-shot perfect kill.
* Warzone and Arena feature two additional variants of the Carbine, both with an increased maximum reserve round count of 100:
* Warzone and Arena feature two additional variants of the Carbine, both with an increased maximum reserve round count of 100:
** '''''Rain of Oblivion''''': an improved variant with fully automatic fire with a trade-off of a 36% lower smart scope red reticle range. This variant is effective if the player wants to keep their current weapons but does not want to switch out their existing precision weapon for a fully automatic one, as the ''Rain of Oblivion'' functions as a fully automatic precision weapon.
** '''''[[Rain of Oblivion]]''''': an improved variant with fully automatic fire with a trade-off of a 36% lower smart scope red reticle range. This variant is effective if the player wants to keep their current weapons but does not want to switch out their existing precision weapon for a fully automatic one, as the ''Rain of Oblivion'' functions as a fully automatic precision weapon.
** '''''[[Blood of Suban]]''''': an advanced variant firing armor-piercing [[Subanese crystal|Needler shards]] that supercombine in 5 rounds, making this weapon useful against all types of enemies at all ranges, from Spartans and vehicles to [[Promethean Knight]]s and even the [[Warden Eternal]].
** '''''[[Blood of Suban]]''''': an advanced variant firing armor-piercing [[Subanese crystal|Needler shards]] that supercombine in 5 rounds, making this weapon useful against all types of enemies at all ranges, from Spartans and vehicles to [[Promethean Knight]]s and even the [[Warden Eternal]].
*** No matter the type of Carbine, it is important to make the vast majority of your shots count.
*** No matter the type of Carbine, it is important to make the vast majority of your shots count.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Latest revision as of 07:42, June 20, 2022

General[edit]

  • The Carbine in Halo 5: Guardians is more accurate (especially at longer ranges) and faster than the Type-51 model from earlier games, but has slightly more reticle bloom and otherwise operates exactly the same.
  • In comparison to the DMR and LightRifle, the Carbine has a faster rate of fire than both weapons and more range than the LightRifle but deals less damage.
  • Like with the T-51, the T-57B Carbine leaves behind visible green trails that give away the shooter's position. In dark or chaotic areas, this will help you determine where your enemies are.

Campaign[edit]

  • On Heroic difficulty, the Carbine kills an Elite Storm in 1.3 seconds and 6 shots.
  • Carbines can be obtained in any mission featuring Covenant enemies. They are commonly found in the hands of Jackal Snipers and Elites.
  • If you encounter Jackals that are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, instead run up towards the Jackal, melee it or shoot the exposed hand or feet which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds inflict damage on the Jackal's personal shield, dropping the shield within 4 - 10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the Storm Rifle, the damage done is not enough to actually collapse the shield with a reasonable amount of shots and is rather wasteful of ammo.

Multiplayer[edit]

  • The Carbine has a seven-shot perfect kill.
  • Warzone and Arena feature two additional variants of the Carbine, both with an increased maximum reserve round count of 100:
    • Rain of Oblivion: an improved variant with fully automatic fire with a trade-off of a 36% lower smart scope red reticle range. This variant is effective if the player wants to keep their current weapons but does not want to switch out their existing precision weapon for a fully automatic one, as the Rain of Oblivion functions as a fully automatic precision weapon.
    • Blood of Suban: an advanced variant firing armor-piercing Needler shards that supercombine in 5 rounds, making this weapon useful against all types of enemies at all ranges, from Spartans and vehicles to Promethean Knights and even the Warden Eternal.
      • No matter the type of Carbine, it is important to make the vast majority of your shots count.