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The Art of Halo: Creating a Virtual World: Difference between revisions

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{{Title|''The Art of Halo: Creating a Virtual World ''}}
{{Title|''The Art of Halo: Creating a Virtual World''}}
{{era|RW}}
{{Era|RW}}
{{Novel infobox
{{Reference book
|name=''The Art of Halo: Creating a Virtual World''
|image=[[File:Art of Halo Front Cover.jpg|300px]]
|image=[[File:Art of Halo Front Cover.jpg|300px]]
|author=[[Eric S. Trautmann]]
|author=[[Eric S. Trautmann]]<ref name="Amazon">[https://www.amazon.com/Art-Halo-Creating-Virtual-World/dp/0345475860 '''Amazon''': ''The Art of Halo: Creating A Virtual World'']</ref>
|publisher=[[Del Rey Books]]
|cover artist=
|publication=November 9, 2004
|editor=
|media=Print (Hardcover)
|illustrator=
|length=176 pages
|publisher=[[Del Rey Books]]<ref name="Amazon" />
|publication=[[2004#November|November 9, 2004]]<ref name="Amazon" />
|media=Print {{C|paperback}}<ref name="Amazon" />
|length=176 pages<ref name="Amazon" />
|dimensions=8.4 x 0.4 x 10.8 inches<ref name="Amazon" />
|weight={{Convert|1.7|lb|kg}}<ref name="Amazon" />
|ISBN=[[Special:BookSources/0345475860|0345475860]], [[Special:BookSources/978-0345475862|978-0345475862]]
|ISBN=[[Special:BookSources/0345475860|0345475860]], [[Special:BookSources/978-0345475862|978-0345475862]]
}}
}}
'''''The Art of Halo: Creating a Virtual World''''' is a collection of concept art used during the production of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]].  
'''''The Art of Halo: Creating a Virtual World''''' is a collection of concept art used during the production of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]].  


A successor to ''The Art of Halo'', titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', was released on October 18, [[2011]].  
A successor to ''The Art of Halo'', titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', was released on October 18, [[2011]].<ref name="Building Worlds">[https://www.amazon.com/Halo-Building-Worlds-Titan-Books/dp/0857685627 '''Amazon''': ''Halo: The Art of Building Worlds'']</ref>


==Official summary==
==Official summary==
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*Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more.
*Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more.


It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!}}
It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!<ref name="Amazon" />}}


==Content review==
==Content review==
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*The [[Sangheili Zealot]] shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
*The [[Sangheili Zealot]] shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
*The level "''[[Assault on the Control Room]]''" is mistakenly titled "Attack on the Two Control Rooms".
*The level "''[[Assault on the Control Room]]''" is mistakenly titled "Attack on the Two Control Rooms".
==Sources==
<references />


{{Books}}
{{Books}}
[[Category:Books|Art of Halo, The]]
[[Category:Books|Art of Halo, The]]

Revision as of 20:08, May 5, 2017

Template:Reference book The Art of Halo: Creating a Virtual World is a collection of concept art used during the production of Halo: Combat Evolved and Halo 2, with commentary by Eric S. Trautmann. The book includes a foreword by Jason Jones and a preface by Marcus R. Lehto.

A successor to The Art of Halo, titled Halo: The Great Journey: The Art of Building Worlds, was released on October 18, 2011.[1]

Official summary

Template:Article Quote

Content review

The Art of Halo begins with a foreword by Jason Jones and preface by Marcus Lehto. It then introduces "Halo's architects" (Bungie Studios), before chapters on character design, environments, weapons and gear and vehicles. The final chapter, "The Art of Game Design", is a selection of promotional artwork and posters, game engine screenshots, multiplayer map sketches, cinematic storyboards, musical scores, animations and dialogue scripts from Halo: Combat Evolved and Halo 2.

The majority of the book focuses on the development of the major aspects of Halo: Combat Evolved and Halo 2, from the Weapons, the games environments and the Character designs. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. Certain sections show the influence of earlier Bungie games on Halo's design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the Halo games.

There are also many explanations for the processes and the development. For example, the role of Grunt Ultras. They also explain what the intentions were for many of the ideas and how they changed over time.

Trivia

Sources

Template:Books