Spawning: Difference between revisions

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==See Also==
==See Also==


'''Spawning''' is additionally used in computer gaming in reference to installing a multiplayer-only version of a piece of software on a computer.
'''Spawning''' is furthermore used and applied in computer gaming in reference to installing a multiplayer-only version of a piece of software on a computer.


[[Category:Multiplayer Lexicon]]
[[Category:Multiplayer Lexicon]]

Revision as of 20:29, May 12, 2008

Template:Realworld In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. Respawning is the recreation of a player, NPC or monster after its death or destruction, or at the end of a round.

Spawning of players occurs at the beginning of the round and respawning occurs after being killed or destroyed, either immediately or after a delay. Players spawn at spawn points or spawn sites, usually scattered throughout the map. However, in levels designed for team play, there may simply be two areas, one for each team. Some players will lie in wait around spawn points to kill players as they spawn, a frowned upon practice known as spawn camping. Spawn points for in-game objects other than players are often used and abused in a similar fashion in other types of games, such as MMORPGs. Similarly, the word respawn can be used to describe an item or NPC that reappears in the same area after it has been picked up or killed (respectively). Certain design flaws in maps can be taken advantage of by players who wish to spam a spawn with explosives.

See Also

Spawning is furthermore used and applied in computer gaming in reference to installing a multiplayer-only version of a piece of software on a computer.