Paul Russel
From Halopedia, the Halo wiki
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Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an environment artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Halo 3 (2007), Microsoft Game Studios
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Halo: Combat Evolved (2001), Microsoft Game Studios
- Tempest X3 (1996), Interplay Entertainment Corp.
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.
- He does not like being called 'the Forerunner guy'
Sources
- ^ The Art of Halo, page 73