Neural interface: Difference between revisions

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== Functions ==
== Functions ==
[[File:Halo 2009-01-17 14-09-29-78.JPG|thumb|The Neural Interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''.]]
[[File:Neural Interface.jpg|thumb|The Neural Interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''.]]


The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[HUD]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.   
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[HUD]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.   


The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a HUD (an example of this would be when the Master Chief viewed Pvt. Jenkin's interface on the ''Halo:CE'' level ''"343 Guilty Spark"'').
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a HUD (an example of this would be when the Master Chief viewed [[Wallace A. Jenkins|Pvt. Jenkins']] interface on the ''Halo:CE'' level ''"343 Guilty Spark"'').


Ship commanders receive [[Command Neural Interface|command neural interfaces]], while the [[SPARTAN-II]]s have received the more specialized "[[Spartan Neural Interface]]".
Ship commanders receive [[Command Neural Interface|command neural interfaces]], while the [[SPARTAN-II]]s have received the more specialized "[[Spartan Neural Interface]]".


== Trivia ==
== Trivia ==
*The [[Halo 3 Skulls|Skulls]] in ''Halo 3'' have Neural Interfaces, speculating that the skulls could have been those of high-ranking commanders, or just regular Marines.
*The [[Halo 3 Skulls|Skulls]] in the ''Halo'' games have Neural Interfaces.


==Sources==
==Sources==
<references/>
<references/>
[[Category:UNSC]]
[[Category:UNSC]]
[[Category:Technology]]
[[Category:Technology]]

Revision as of 03:19, May 7, 2010

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The Neural Interface is a type of technology used by the UNSC.

Functions

The Neural Interface, as seen on the Oddball in Halo: Combat Evolved.

The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's HUD and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.

The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a HUD (an example of this would be when the Master Chief viewed Pvt. Jenkins' interface on the Halo:CE level "343 Guilty Spark").

Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "Spartan Neural Interface".

Trivia

  • The Skulls in the Halo games have Neural Interfaces.

Sources