Loadout: Difference between revisions

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(Undo revision 1036429 by Falconeye (talk))
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:Grenade Number/Type: 3 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade)
:Grenade Number/Type: 3 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade)
:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR)
:Main Weapon: [[M392 Designated Marksman Rifle]] (DMR)
:Secondary Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle)
:Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum)


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Revision as of 15:49, June 24, 2010

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A Loadout selection for Spartans.

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Overview

When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]

Known Loadouts

SPARTAN

Airborne
Armor Ability: Jetpack
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Scout
Armor Ability: Sprint
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


Marksman
Armor Ability: Sprint
Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: None
Recon Marksman
Armor Ability: Sprint
Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Expert Marksman
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)


Operator
Armor Ability: Armor Lock
Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: None
Guard Operator
Armor Ability: Armor Lock
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Expert Operator
Armor Ability: Armor Lock
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M45 TS (Shotgun)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)


Grenadier
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Stalker
Armor Ability: Active Camouflage
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Medic
Armor Ability: Drop Shield
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M392 Designated Marksman Rifle (DMR)

Sangheili

Ranger
Armor Ability: Jetpack
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Warrior
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)


Gladiator
Armor Ability: Evade
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: None
Honor Gladiator
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Gladiator
Armor Ability: Evade
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)


Zealot
Armor Ability: Evade
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: None
Royal Zealot
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Zealot
Armor Ability: Evade
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)


Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: None
Dark Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Champion Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Sources