Loadout: Difference between revisions
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[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | [[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | ||
'''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''. | '''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''. |
Revision as of 01:27, December 4, 2010
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]
Default Loadouts
SPARTAN
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Sangheili
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Additional Names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box