Jump pack: Difference between revisions

From Halopedia, the Halo wiki

m (Reverted edits by 76.26.111.3 (Talk) to last version by Galacticdominator)
No edit summary
Line 2: Line 2:
{{Ratings}}
{{Ratings}}
[[Image:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]]
[[Image:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]]
The '''Jump Pack''' is a high-mobility device used by the infantryman of the [[Covenant]] <ref>''[[Halo 3]]'', level ''[[Crow's Nest (Level)|Crow's Nest]]''</ref><ref>''[[Halo 3]]'', level ''[[Tsavo Highway (Level)|Tsavo Highway]]''</ref>.
The '''Jump Pack''' is a high-mobility device used by the infantryman of the [[Covenant Empire|Covenant]] <ref>'''[[Halo 3]]''', level ''[[Crow's Nest (Level)|Crow's Nest]]''</ref><ref>'''Halo 3''', level ''[[Tsavo Highway (Level)|Tsavo Highway]]''</ref>.


==Description==
==Description==
The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Brutes]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Ranger Elite]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another <ref>''[[Halo 3]]'', ''[[Halo 3: The Official Strategy Guide|Official Strategy Guide]]''</ref>.
The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Brutes]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Ranger Elite]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another <ref>'''[[Halo 3: The Official Strategy Guide]]'''</ref>.


==Variations==
==Variations==
The Gold Brute jump packs on Jump Pack Brute Captains offer greater range.
The Gold Brute jump packs on Jump Pack Brute Captains offer greater range.


==Sources==
==Sources==

Revision as of 21:46, April 1, 2010

Template:Ratings

An example of the kit in mid flight.

The Jump Pack is a high-mobility device used by the infantryman of the Covenant [1][2].

Description

The Jump Pack allows for accurate and precise jumps from location to location, giving the Brutes the mobility and tactical flexibility that they often lack. Unlike the Antigravity Packs used by Ranger Elites, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another [3].

Variations

The Gold Brute jump packs on Jump Pack Brute Captains offer greater range.

Sources