Jiralhanae Jumper: Difference between revisions

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On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to [[Elites (Sangheili)|Elite]] [[Ranger Elite|Rangers]], but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a [[Man Cannon]] can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their [[Power Armor|Armor]] when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of [[Halo 2]] after Elites became [[Covenant Separatists|Separatists from the Covenant]].
On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to [[Elites (Sangheili)|Elite]] [[Ranger Elite|Rangers]], but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a [[Man Cannon]] can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their [[Power Armor|Armor]] when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of [[Halo 2]] after Elites became [[Covenant Separatists|Separatists from the Covenant]].


==Appearance==
Jump Pack Brutes are unique to [[Halo 3]], making their first appearance in the level [[Crow's Next (Level)|Crow's Nest]] and their last on [[The Covenant (Level|The Covenant )
==Combat==
Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works                                                                            when they are sniped out of the air.           
Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works                                                                            when they are sniped out of the air.           



Revision as of 04:53, February 29, 2008

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The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.

On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elite Rangers, but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a Man Cannon can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their Armor when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of Halo 2 after Elites became Separatists from the Covenant.

Appearance

Jump Pack Brutes are unique to Halo 3, making their first appearance in the level Crow's Nest and their last on [[The Covenant (Level|The Covenant )


Combat

Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works when they are sniped out of the air.

Gallery

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