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Jiralhanae Jumper: Difference between revisions

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|mission=Aerial assault/support
|mission=Aerial assault/support
|role=
|role=
|affiliation=*[[Covenant]]
|affiliation=[[Covenant]] <br> [[Covenant remnant]]
*[[Covenant remnant]]
|size=
|size=
|armament=
|armament=
*[[Spike Grenades]]
*[[Type-2 spike grenade]]
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]]
*[[Type-25 Brute plasma rifle]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-25 plasma rifle]]
*[[Type-25 Carbine|Brute Spiker]]
*[[Type-25 spiker]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 brute shot]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 carbine]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Type-33 fuel rod gun]]
|equipment=
|equipment=
*[[Jump Pack]]
*[[Jump pack]]
*[[Jiralhanae power armor]]
*[[Jiralhanae power armor]]
*[[Radar Jammer]]
*[[Radar jammer]]
*[[Flare]]
*[[Flare]]
*[[Trip Mine]]
*[[Trip mine]]
*[[Power Drain]]
*[[Power drain]]
|notable=
|notable=
}}
}}
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== Overview ==
== Overview ==
On their dorsal sides, Jiralhanae Jumpers carry [[jump pack]]s for increased mobility. They serve as the Jiralhanae counterpart to [[Sangheili Ranger]]s, but unlike the Rangers whom were met in a low-gravity environment, Jumpers are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump across a great distance.
On their dorsal sides, Jiralhanae Jumpers carry [[Jump pack]]s for increased mobility. They serve as the Jiralhanae counterpart to [[Sangheili Ranger]]s, but unlike the Rangers whom were met in a low-gravity environment, Jumpers are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump across a great distance.


They most commonly use [[Radar Jammer]]s, [[Flare]]s and [[Trip Mines]], flying in and dropping them near their opponents. Their jump packs do not breakdown with the rest of their [[Jiralhanae power armor]] when heavily damaged, so they may continue their airborne assaults until they are killed.  
They most commonly use [[Radar jammer]]s, [[Flare]]s and [[Trip mines]], flying in and dropping them near their opponents. Their jump packs do not breakdown with the rest of their [[Jiralhanae power armor]] when heavily damaged, so they may continue their airborne assaults until they are killed.  


== Combat ==
== Combat ==
Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB SR Battle Rifle|Battle Rifle]], or [[Covenant Carbine]]. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a [[Spike Grenade|grenade]] before lifting off, completing this action when airborne.
Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB battle rifle]], or [[Type-51 carbine]]. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a [[Type-2 spike grenade|grenade]] before lifting off, completing this action when airborne.


Jiralhanae Jumper normally use such weapons as [[Spikers]], [[Brute Shots]], and more often than not, Carbines. It would be smart to bring mid-to-long range weapons, such as a Carbine or [[BR55HB SR Battle Rifle|Battle Rifle]]. Even better is to obtain a Sniper or Beam Rifle, and then kill as many as you can before entering the area.
Jiralhanae Jumper normally use such weapons as [[Type-25 spiker]]s, [[Type-25 brute shot]]s, and more often than not, Carbines. It would be smart to bring mid-to-long range weapons, such as a Carbine or Battle Rifle. Even better is to obtain a [[SRS99D-S2 AM sniper rifle|Sniper]] or [[Type-50 particle beam rifle|Beam Rifle]], and then kill as many as you can before entering the area.


Upon being defeated, if the final shot or melee attack made contact with the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air, and when assassinated.
Upon being defeated, if the final shot or melee attack made contact with the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air, and when assassinated.


===Tips===
===Tips===
Jiralhanae Jumper are not extremely challenging in small numbers, though they can be overwhelming in large forces, especially with the catch skull on meaning that all they have to do is fly, land, spam some grenades and fly off again so quick reflexes and decent sniping skills are required to counter that. However, their jump is very predictable, so the player can easily look up and run under the Brute, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are soaring through the air. However, turrets are very useful in taking them out. Precision weapons are much more effective. Also, on the level [[Crow's Nest (Level)|Crow's Nest]], Jiralhanae Jumper have [[Trip Mines]], and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated Trip Mines.
Jiralhanae Jumper are not extremely challenging in small numbers, though they can be overwhelming in large forces, especially with the catch skull on meaning that all they have to do is fly, land, spam some grenades and fly off again so quick reflexes and decent sniping skills are required to counter that. However, their jump is very predictable, so the player can easily look up and run under the Brute, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are soaring through the air. However, turrets are very useful in taking them out. Precision weapons are much more effective. Also, on the level [[Crow's Nest (Level)|Crow's Nest]], Jiralhanae Jumper have Trip Mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated Trip Mines.


==Trivia==
==Trivia==

Revision as of 22:17, February 22, 2014

Jiralhanae Jumper
JumpPackBrute.png

Function:

Aerial assault/support

Species:

Jiralhanae

Affiliation:

Covenant
Covenant remnant

 

"Jump Pack Brutes! Don't let 'em get behind us!"
Edward Buck in NMPD HQQ

Jumper[1] also known as a Jump Pack Brute is a Jiralhanae specialist rank.[2] They are airborne troops that serve in the Covenant.

Overview

On their dorsal sides, Jiralhanae Jumpers carry Jump packs for increased mobility. They serve as the Jiralhanae counterpart to Sangheili Rangers, but unlike the Rangers whom were met in a low-gravity environment, Jumpers are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump across a great distance.

They most commonly use Radar jammers, Flares and Trip mines, flying in and dropping them near their opponents. Their jump packs do not breakdown with the rest of their Jiralhanae power armor when heavily damaged, so they may continue their airborne assaults until they are killed.

Combat

Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the BR55HB battle rifle, or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a grenade before lifting off, completing this action when airborne.

Jiralhanae Jumper normally use such weapons as Type-25 spikers, Type-25 brute shots, and more often than not, Carbines. It would be smart to bring mid-to-long range weapons, such as a Carbine or Battle Rifle. Even better is to obtain a Sniper or Beam Rifle, and then kill as many as you can before entering the area.

Upon being defeated, if the final shot or melee attack made contact with the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air, and when assassinated.

Tips

Jiralhanae Jumper are not extremely challenging in small numbers, though they can be overwhelming in large forces, especially with the catch skull on meaning that all they have to do is fly, land, spam some grenades and fly off again so quick reflexes and decent sniping skills are required to counter that. However, their jump is very predictable, so the player can easily look up and run under the Brute, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are soaring through the air. However, turrets are very useful in taking them out. Precision weapons are much more effective. Also, on the level Crow's Nest, Jiralhanae Jumper have Trip Mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated Trip Mines.

Trivia

  • If one is infected by the Flood, it will lose its jump pack. This is because there are no separate models for the different types of Flood combat forms. However, a Flood combat form would most likely be able to use such technology, if the Flood had absorbed enough Brutes that know how to operate the jump packs.
  • If a Jiralhanae Jumper goes berserk, it will fly at the player and try to hit the player on the head, killing the player upon impact.

Gallery

List of appearances

Sources

  1. ^ Halo: The Essential Visual Guide, page 25
  2. ^ Halo 3 Service Record

Template:BruteRanks