Health: Difference between revisions

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Packs that are used to heal an injured person.
[[Image:Damageh.JPG|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]]
* '''Health''': The player in ''Halo'' has a limited, non-regenerating health bar which can be fully restored by picking up health-packs; it is represented by the segmented blue rectangles in the graphic at the right.  Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound.


==Powerups==
There are three types of powerups available in ''Halo'':
* '''Health packs''': A single health pack will fully restore the player's health, but does not regenerate shields.
*[[Active camouflage]]: Reduces the player's visibility for a period of time, making him nearly transparent (the player becomes little more than a distortion in the air). This effect is gradually weakened if the player is hit by weapons fire or if the player fires a weapon, soon recharges. After the camouflage runs out, the player will slowly fade into view. Although this powerup is commonly used for stealth, the player's movement in multiplayer can still be sensed by the radar. Players with active camouflage are best seen in well lit places.
* '''Over Shield''': The over shield is a non-regenerating extra shield which functions on top of the regular shield, giving the player three times their normal damage capacity. When picked up, it takes approximately two seconds to completely charge, but during the charging period the player will be invincible. When it is active, the normal shield does not take damage until the over shield is completely gone (although any damage overlapping from something destroying the overshield, for example a grenade's explosion, will take the full rest of its effect on the original shield/health). If the over shield is picked up when the shield is down, the player receives a full charge and the effects of the over shield stay. In the single player game, the over shield is reduced only when the player is hit, while in the multiplayer game, it also weakens at a constant rate (see [[MJOLNIR battle armor|MJOLNIR MARK V]] battle suit).
*Note: Unlike in Halo 2, If you get an Over Shield and Active camouflage at the same time, you cannot be seen.
[[Category: Weapons]]
[[Category: Weapons]]

Revision as of 06:51, July 20, 2006

File:Damageh.JPG
The health and shield indicator in Halo. The large, single, blue bar on the top is the shield level.
  • Health: The player in Halo has a limited, non-regenerating health bar which can be fully restored by picking up health-packs; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound.

Powerups

There are three types of powerups available in Halo:

  • Health packs: A single health pack will fully restore the player's health, but does not regenerate shields.
  • Active camouflage: Reduces the player's visibility for a period of time, making him nearly transparent (the player becomes little more than a distortion in the air). This effect is gradually weakened if the player is hit by weapons fire or if the player fires a weapon, soon recharges. After the camouflage runs out, the player will slowly fade into view. Although this powerup is commonly used for stealth, the player's movement in multiplayer can still be sensed by the radar. Players with active camouflage are best seen in well lit places.
  • Over Shield: The over shield is a non-regenerating extra shield which functions on top of the regular shield, giving the player three times their normal damage capacity. When picked up, it takes approximately two seconds to completely charge, but during the charging period the player will be invincible. When it is active, the normal shield does not take damage until the over shield is completely gone (although any damage overlapping from something destroying the overshield, for example a grenade's explosion, will take the full rest of its effect on the original shield/health). If the over shield is picked up when the shield is down, the player receives a full charge and the effects of the over shield stay. In the single player game, the over shield is reduced only when the player is hit, while in the multiplayer game, it also weakens at a constant rate (see MJOLNIR MARK V battle suit).
  • Note: Unlike in Halo 2, If you get an Over Shield and Active camouflage at the same time, you cannot be seen.