Halo DS: Difference between revisions

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*There are no further plans to publish or release it to the public.
*There are no further plans to publish or release it to the public.
*Multi and Single Card Multiplayer play was possible.
*Multi and Single Card Multiplayer play was possible.
*The bottom screen was used mostly for the radar but also had other uses such as to tell you what weapons you had and your shield health.
*The bottom screen was used mostly for the [[motion]] tracker but also had other uses such as to tell you what weapons you had and your shield health.
*The control scheme was similar to that of ''[[w:c:metroid:Metroid_Prime_Hunters|Metroid Prime: Hunters]]'' - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons <ref>''Gamepro Magazine: Issue 238'', page 51</ref>.
*The control scheme was similar to that of ''[[w:c:metroid:Metroid_Prime_Hunters|Metroid Prime: Hunters]]'' - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons <ref>''Gamepro Magazine: Issue 238'', page 51</ref>.



Revision as of 11:00, July 15, 2009

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The logo for Halo DS.

Halo DS was a Halo game that was planned to be released on the Nintendo DS, but was canceled as deals did not work out. It was playable before it was canceled. [1]. In January 2007, Matt Casamassina of IGN claimed he played a version of Halo for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of Halo DS. The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar. Bungie employees later explained the Halo DS demo was in fact an unsolicited pitch that was never taken on.

Trivia

  • This game was joked about, but denied, by Matt Cassamassina of IGN[2]
  • There are no further plans to publish or release it to the public.
  • Multi and Single Card Multiplayer play was possible.
  • The bottom screen was used mostly for the motion tracker but also had other uses such as to tell you what weapons you had and your shield health.
  • The control scheme was similar to that of Metroid Prime: Hunters - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons [3].

Sources

  1. ^ IGN Video on Halo DS
  2. ^ IGN on Halo DS
  3. ^ Gamepro Magazine: Issue 238, page 51