Halo DS: Difference between revisions
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[[Image:Halo DS logo.PNG|400px|thumb|right|The logo for ''Halo DS''.]] | [[Image:Halo DS logo.PNG|400px|thumb|right|The logo for ''Halo DS''.]] | ||
'''''Halo DS''''' was a [[Halo]] game that was planned to be released on the [[Wikipedia:Nintendo DS|Nintendo DS]], but was | '''''Halo DS''''' was a [[Halo]] game that was planned to be released on the [[Wikipedia:Nintendo DS|Nintendo DS]], but was canceled as deals did not work out. It was playable before it was cancelled. <ref> [http://kotaku.com/gaming/rumor-smashed/proof-provided-of-halo-ds-still-not-a-real-game-306221.php IGN Video on ''Halo DS'']</ref>. In January 2007, Matt Casamassina of IGN claimed he played a version of Halo for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of Halo DS. The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar. Bungie employees later explained the Halo DS demo was in fact an unsolicited pitch that was never taken on. | ||
==Trivia== | ==Trivia== |
Revision as of 21:34, December 27, 2008
Halo DS was a Halo game that was planned to be released on the Nintendo DS, but was canceled as deals did not work out. It was playable before it was cancelled. [1]. In January 2007, Matt Casamassina of IGN claimed he played a version of Halo for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of Halo DS. The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar. Bungie employees later explained the Halo DS demo was in fact an unsolicited pitch that was never taken on.
Trivia
- This game was joked about, but denied, by Matt Cassamassina of IGN[2]
- There are no further plans to publish or release it to the public.
- Multi and Single Card Multiplayer play was possible.
- The bottom screen was used mostly for the radar but also had other uses such as to tell you what weapons you had and your shield health.
- The control scheme was similar to that of Metroid Prime: Hunters - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons.[3]
- A potential reason for not bringing the game into reality may be the fact that Halo is a Microsoft franchise, not a Nintendo franchise.
Sources
- ^ IGN Video on Halo DS
- ^ IGN on Halo DS
- ^ Gamepro #238 pg51