Gruntpocalypse: Difference between revisions

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{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight]] where players kill oncoming waves of Grunts ([[Unggoy]]).
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' [[Firefight]] where players kill oncoming waves of Grunts ([[Unggoy]]).


==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously.
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously.


All load-outs consist of the [[DMR]] and ''[http://halo.wikia.com/wiki/M6_Series M6 pistol]'' for easy headshots. (hence the use of 'grunt birthday party' skull.) A custom red skull is used during Gruntpocalypse which enhances sight and hearing of the Grunts to make the game a little harder.
All load-outs consist of the [[DMR]] and ''[http://halo.wikia.com/wiki/M6_Series M6 pistol]'' for easy headshots. (hence the use of 'Grunt Birthday Party' skull.) A custom red skull is used during Gruntpocalypse which enhances sight and hearing of the Grunts to make the game a little harder.


==Trivia==
==Trivia==
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*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a Fuel Rod Gun or Plasma Launcher.
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one Grunt with a Fuel Rod Gun or Plasma Launcher.
*The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly.
*The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly.
* Unlike on other Playlists, there are no Suicide Grunts.
* Unlike on other Playlists, there are no Suicide Grunts, due to the fact that there are no "Leader" type units.
*Use either the Evade or Armorlock Armor Abilities when playing this Gametype- Grunts throw Grenades quite a bit, and Overcharge frequently as well
* The Usage of either the Evade or Armorlock Armor Abilities when playing this Gametype is recomended- Grunts throw Plasma Grenades often, and Overcharge frequently.
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 19:35, October 13, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously.

All load-outs consist of the DMR and M6 pistol for easy headshots. (hence the use of 'Grunt Birthday Party' skull.) A custom red skull is used during Gruntpocalypse which enhances sight and hearing of the Grunts to make the game a little harder.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as a way to earn a high amount of Cr over a relatively short period of time.
  • These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one Grunt with a Fuel Rod Gun or Plasma Launcher.
  • The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly.
  • Unlike on other Playlists, there are no Suicide Grunts, due to the fact that there are no "Leader" type units.
  • The Usage of either the Evade or Armorlock Armor Abilities when playing this Gametype is recomended- Grunts throw Plasma Grenades often, and Overcharge frequently.