Campaign: Difference between revisions

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'''Campaign Mode''' is the [[Wikipedia:Single Player|single player]] gaming aspect of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]],'' ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy, and the single player aspect of ''[[Halo Wars]]'', where the player takes control of an entire [[UNSC Marine Corps]] force.


== Description ==
[[Category:Game Modes]]
In ''Halo: Combat Evolved'' and ''Halo 3'', the player plays as the [[Master Chief Petty Officer]] [[John-117]], a SPARTAN-II. In ''Halo 2'', the player plays as both Master Chief and the [[Arbiter (Rank)|Arbiter]] [[Thel 'Vadam]], a [[Covenant Empire|Covenant]] [[Elite]], which allows the player a more personal view of Covenant society. In ''Halo 3: ODST'', the player plays as a variety of [[Orbital Drop Shock Troopers]]. In ''Halo: Reach'', the player takes the role of [[SPARTAN-B312|Noble Six]], a SPARTAN-III whose name, gender, and past are unknown.
 
In ''Halo Wars'', the campaign has a different gaming aspect. The game is a [[wikipedia:Strategy Game|strategy video game]], and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed, etc. Again, the game follows the canonical storyline of the [[Halo Universe]].
 
The Campaign Mode can be played on four difficulty levels, listed in order from most difficult to the easiest: [[Legendary]], [[Heroic]], [[Normal]], and [[Easy]]. In addition, ''Halo: Combat Evolved'' and ''Halo 2'' have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two [[Xbox]] gaming consoles. For ''Halo 3'', the number of players permitted has changed to allow up to four players and the use of [[Xbox Live]].
 
{{Levels}}
 
==Trivia==
*''Halo 2'', ''Halo 3'', and ''Halo Wars'' also have a unique, unofficial difficulty known to fans: [[Mythic]], which is Legendary with all [[Skull]]s activated. A form of Mythic also appears in ''Halo 3: ODST'''s [[Firefight]] mode, if the player plays on Legendary and progresses far enough that all of the Skulls are activated. ''Halo: Reach'' will likely have this difficulty as well.
*Every Halo game starts and ends with the player in space. In ''Halo: Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[Longsword]]. ''Halo 2'' starts with him on [[Cairo Station (Platform)|Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward Unto Dawn}}. ''Halo 3: ODST'' starts with [[Rookie|The Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo Wars ''starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Professor Anders]]. ''Halo: Reach'' could be an exception, but this is unknown at this time.
*''Halo: Combat Evolved'' starts with Master Chief leaving a [[Cryo-chamber|cryo pod]] and ''Halo 3'' ends with him entering one again.
*In ''Halo: Combat Evolved'', ''Halo 3'' and ''Halo Wars'', the endings of the three games end with a huge Forerunner structure exploding: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] exploding, ''Halo 3'' ends with Halo [[Installation 04B]] exploding (taking [[Installation 00|the Ark]] with it), and ''Halo Wars'' ends with [[Shield World (Halo Wars)|a Shield World]] exploding.
[[Category:Games]]

Revision as of 22:15, July 26, 2010

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