Blue Team (level)/Walkthrough: Difference between revisions

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*[[MA5D assault rifle]]
*[[MA5D assault rifle]]
*[[M6H_magnum#Variant|M6H2 magnum]]
*[[M6H_magnum#Variant|M6H2 magnum]]
*[[Oathsworn]] [[M45D shotgun]]
*[[Oathsworn]] [[M45 shotgun|M45D shotgun]]
*[[M395 DMR]]
*[[M395 DMR]]
*[[Nornfang]] [[SRS99-S5 AM sniper rifle]]
*[[Nornfang]] [[SRS99-S5 AM sniper rifle]]
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==Level notes==
==Level notes==
*This level is all [[Covenant]] unlike the previous one, so the [[Noob Combo]] is now viable. The plasma pistol can now be smart-scoped, for "peppering" at long distance with small shots and also to make the overcharge more accurate. Note that on Legendary, high-ranked Elites like Warriors and Zealots can resist one overcharge, needing two following headshots to be killed.
*You have access to every human weapon in this level and a lot of Covenant ones. As such, there are many more ways to get through encounters and more firepower when you need it.
*On Heroic, the DMR takes five shots to kill an Elite Commander in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
*The best weapon to arm Blue Team with is [[Hydra MLRS|Hydra launchers]]. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.
==Blue Team (Level Start)==
===The Data Center===
===The Repair Bay===
===The Shipyard===
==That Fair and Warlike Form==
===The Tunnels===
===Hunters in the Dark===
===The Reactor===
===Banshees in Space===
===The Prowler Hangar===
====Wave 1====
====Wave 2====
====Wave 3====

Revision as of 21:25, December 5, 2015

Template:Walkthrough Infobox This is a walkthrough for the second level of Halo 5: Guardians, Blue Team. It is written for play at Legendary and Heroic difficulty.

Level notes

  • This level is all Covenant unlike the previous one, so the Noob Combo is now viable. The plasma pistol can now be smart-scoped, for "peppering" at long distance with small shots and also to make the overcharge more accurate. Note that on Legendary, high-ranked Elites like Warriors and Zealots can resist one overcharge, needing two following headshots to be killed.
  • You have access to every human weapon in this level and a lot of Covenant ones. As such, there are many more ways to get through encounters and more firepower when you need it.
  • On Heroic, the DMR takes five shots to kill an Elite Commander in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
  • The best weapon to arm Blue Team with is Hydra launchers. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.

Blue Team (Level Start)

The Data Center

The Repair Bay

The Shipyard

That Fair and Warlike Form

The Tunnels

Hunters in the Dark

The Reactor

Banshees in Space

The Prowler Hangar

Wave 1

Wave 2

Wave 3