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Battle Canyon: Difference between revisions

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{{Quote|The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.|Map Description}}
'''Battle Canyon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo Reach]]''.<ref name="bulletin817"/> It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s [[Battle Creek]] and ''[[Halo 2]]''<nowiki/>'s [[Beaver Creek]].<ref name="bulletin817"/> A forge variant with [[Beaver Creek|similar title to the Halo 2 version]] is also available for those who prefer the classic multiplayer map.
'''Battle Canyon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo Reach]]''.<ref name="bulletin817"/> It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s [[Battle Creek]] and ''[[Halo 2]]''<nowiki/>'s [[Beaver Creek]].<ref name="bulletin817"/> A forge variant with [[Beaver Creek|similar title to the Halo 2 version]] is also available for those who prefer the classic multiplayer map.
==Design==
This map takes place on a Halo ring, the rocky area has telementry spires.
These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation.


==Locations==
==Locations==

Revision as of 08:36, November 11, 2011

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Template:Multiplayer Map Infobox

"The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid."
— Map Description

Battle Canyon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo Reach.[1] It is a remake of Halo: Combat Evolved's Battle Creek and Halo 2's Beaver Creek.[1] A forge variant with similar title to the Halo 2 version is also available for those who prefer the classic multiplayer map.

Design

This map takes place on a Halo ring, the rocky area has telementry spires. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation.

Locations

  • East Terrain
  • Blue Roof
  • Blue Base
  • Blue Teleporter
  • South Perch
  • South Cave
  • North Cave
  • North Perch
  • West Terrain
  • Red Roof
  • Red Base
  • Red Teleporter
  • Creek
  • Rock Arch

Gallery

Sources

  1. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named bulletin817

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