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Assassination

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For the medal see Assassin Medal
File:Assasin.jpg
A Red player about to stab a Blue player in the head.

The Assassination is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a Combat Knife, an Energy Dagger, or an Energy Sword. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in the breaking of the target's spine and thus an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill and will earn the player a special medal. Assassinations performed in multiplayer matchmaking also count towards the Rear Admiral commendation.

Mechanics

There are four different basic assassination types that are played according to the species of the players and the current situation: If both players are on the ground, if the assassin is in the air and the victim is on the ground, in both players are in the air, and if the assassin and the victim are both on the ground, but the assassin is higher in elevation than the victim. [1]

The specific assassination animation that is used when both players are on the ground is dependent of where the initial melee lands on the victim's body.

There are also unique assassinations that can be performed when the player is holding an Energy Sword.

Assassinations

Spartan against Spartan

File:HeadStab.jpg
A Spartan assassinating another Spartan.

When playing as a Spartan in Halo: Reach matchmaking, you can perform several different assassinations using your combat knife that is located on different parts of your armor, depending on what chest piece you are wearing.

Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her.
  • The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head.
  • The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed.
  • The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the backs, then tosses the body off to the side.
Player A is more elevated than player B, but both are on a surface

Player A extends their arm around player B's neck, bending their stomach outward, then stabbing him/her in the gut.

Both players are airborne

This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head.

Note: if the assassin is wielding an Energy Sword, the animation will be bugged.

The assassin is airborne, but the victim is not

Player B is knocked to the ground, face down. Player A steps on his/her back, crouches down, and snaps their neck.


Spartan against Sangheili

A Spartan assassinating a Sangheili.
Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: The Spartan pounces on the Sangheili's chest, pushing them both to the ground. While the Sangheili struggles, the Spartan stabs the Sangheili in the eye.
  • The initial melee hits the right side of player B's back: The Spartan hops on the Sangheili's back, then the Spartan stabs the Sangheili in the neck.
  • The initial melee hits the center of player B's back: The Spartan slices the Sangheili's legs, then stabs him in the back on the head, and pulls the Sangheili to the ground.
  • The initial melee hits the left side of player B's back: The same as if the melee hit the right side of the back, but the Spartan snaps the Sangheili's neck instead of stabbing him.
Player A is more elevated than player B, but both are on a surface

The Spartan hops and hang's off of the Sangheili's back, and stabs them straight down the top of the skull.

Both players are airborne

The Spartan goes to the Sangheili's back, and quickly stabs him in the neck.

The assassin is airborne, but the victim is not

The Sangheili is pushed to the ground. The Spartan jumps and lands on the Sangheili's head, then hops off.


Sangheili against Spartan

A Sangheili assassinating a Spartan
Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: The Sangheili slashes the Spartan across the chest with his energy dagger, then hits the Spartan with a turning side kick.
  • The initial melee hits the right side of player B's back: The Spartan is pushed to the ground, face down. The Sangheili stabs the Spartan in the lower back, and the Spartan is dragged as the blade is pulled out.
  • The initial melee hits the center of player B's back: The Sangheili rapidly stabs the Spartan in the lower back with his energy daggers, then does a diagonal slash to the back of the Spartan's knees.
  • The initial melee hits the left side of player B's back: The Sangheili activates the energy dagger, and proceeds to stab the Spartan directly down on their head.
Player A is more elevated than player B, but both are on a surface

The Sangheili activates the dagger on their right hand, impales the right side of the back of the Spartan's neck, then does the same with his left dagger to the left side.

Both players are airborne

The Sangheili knees the Spartan in the back, impales him/her with the energy dagger, then flicks them behind and over his head.

The assassin is airborne, but the victim is not

The Spartan is pushed to the ground. The Sangheili steps on the Spartan's back, then stabs them in the back of the head.


Sangheili against Sangheili

A Sangheili assassinating another Sangheili.
Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: Player 1 flick their wrist, springing the energy dagger out, and stab's the victim in the lower back. As the blade is pulled out, the victim is dragged backward.
  • The initial melee hits the right side of player B's back: The assassin stabs the victim in the back of the head, with the dagger protruding out of the victims open mouth. The assassin pulls the victim backwards, then throws them forward, de-activating the energy dagger.
  • The initial melee hits the center of player B's back; the assassin reaches across the victim's chest, bending him so their unarmored stomach protrudes. The assassin then stabs the victim there with his energy dagger, and pushes the body to the ground.
Player A is more elevated than player B, but both are on a surface

The assassin grabs the victim by the top of their "jaw", activates his energy dagger, and stabs the victim in the neck. The assassin then drops the body.

Both players are airborne

The assassin quickly jabs the victim in the lower back with his energy dagger.

The assassin is airborne, but the victim is not

The victim recoils forward from the initial melee. The assassin activates one of their energy daggers, stabs the victim in the lower back, quickly activates the second dagger, and plunges it into the back of the victim's neck with an overhand motion. With both prongs still inside the victim, the assassin throws the body of the victim behind him.

Energy Sword

  • Spartan against Spartan: Player A hit's B with an upward diagonal slash, spinning them around. He then stabs them in the gut.
  • Spartan against Sangheili: The Spartan jumps and stands on the Sangheili's back, and stabs the Sangheili with the prongs of the sword in the neck.
  • Sangheili against Spartan: The Sangheili grabs the Spartan by the hand, drags them upwards, then stabs them down through the chest.
  • Sangheili against Sangheili: Player A grabs Player B's left hand, and pulls it, causing him to trip and fall. Player A then swipes the sword in an underhand motion, causing Player B's body to flip over.

Assassinations in Campaign

There are several assassinations a player can perform on various Covenant infantry in Campaign or Firefight:

Unggoy

  • The player grabs the Unggoy and breaks its neck.
  • The player grabs the Unggoy and stabs it in the head.

Jiralhanae

  • The player pushes the Jiralhanae down, then stabs it in the back. It is impossible to assassinate a Jiralhanae unless the Jiralhanae is unaware of the player's presence.

Kig-yar/Skirmisher

Beat Downs vs. Assassinations

With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a Yoink medal. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a Showstopper medal. This makes assassinations relatively unpopular for fast paced gametypes such as Oddball or Team SWAT. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement If They Came to Hear Me Beg.

Trivia

  • In Halo: Reach, assassinations performed with an Energy Sword do not deplete the sword's charge, nor do they count toward the weapon spree medals Sword Spree, Slice 'N Dice or Cutting Crew. Also, if the assassin is holding a depleted Energy Sword, assassinations will still animate with the deactivated sword, that is, the enemy will be impaled by an invisible blade.
  • There was an assassination in the Halo: Reach Multiplayer Beta where an airborne Sangheili would stab a groundside Sangheili through the head with an energy dagger, then pull it out with some resistance. This animation was removed in the final game.
  • The Sangheili-vs-Spartan assassination triggered by hitting the Spartan's right shoulder, if performed along a ledge, has become known among the community as the "This! Is! Sparta!" assassination, as it resembles a scene from the film 300, where the Spartan Leonidas kills a Persian messenger by kicking him down a well. Ironically, this assassination involves the Spartan being killed instead.
  • Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
  • Enemies that cannot be assassinated are Drones, Hunters, and Engineers.
  • Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short.
  • Occasionally if an online game suffers lag, a player who was assassinated may be revived and continue to fight. Their health may or may not be low.
  • If an assassination is performed on a slope, the two characters involved may end performing the same animations while standing at the wrong distance from each other. This may cause the assassination to look disconnected, and occasionally cause the knife being used to be stabbed in the wrong place rather than where it was intended. However, this does not affect the outcome, and the attacked character will still die.
  • Some assassinations have enough range to kill a second enemy who stands too close to the attacker.
  • Sangheilis may sometimes laugh after performing an assassination.
  • Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Sangheili assassination that is triggered by attacking from midair, since it involves crushing the Sangheili's head, thus preventing him from yelling.

Videos

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Sources