Alexander Seropian: Difference between revisions

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==Biography==
'''Alex Seropian''' was the initial founder and the President and CEO of [[Bungie]]. Seropian later left Bungie and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.
'''Alex Seropian''' was the initial founder and the President and CEO of [[Bungie]]. Seropian later left Bungie and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.


Wideload's first project is ''Stubbs the Zombie in "Rebel Without a Pulse"'', a bizarre 3D-action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.
Wideload's first project is ''Stubbs the Zombie in "Rebel Without a Pulse"'', a bizarre 3D-action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.
==Games==
Note: Incomplete
*[[Bungiepedia: Gnop!]] - Programmer, Artist
*[[Bungiepedia: Operation: Desert Storm]] - Programmer, Publisher
*[[Bungiepedia: Marathon]] - Music & Sounds, Scenario Design, Damage & Spin
*[[Halo: Combat Evolved]] - Executive Producer
*[[Halo 2]] - Special Thanks


==External Links==
==External Links==

Revision as of 22:30, November 4, 2007

Template:Realworld

Biography

Alex Seropian was the initial founder and the President and CEO of Bungie. Seropian later left Bungie and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.

Wideload's first project is Stubbs the Zombie in "Rebel Without a Pulse", a bizarre 3D-action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.

Games

Note: Incomplete

External Links