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:''For the medal see [[Assassin Medal]]''
:''For the medal see [[Assassin Medal]]''


[[File:Assasin.jpg|thumb|A Red player about to stab a Blue player in the head.]]The '''Assassination''' is a new gameplay feature in ''[[Halo: Reach]]'' that allows player to enter a third-person view while elaborately taking an enemy player down with either a [[Combat Knife]], [[Energy Dagger]](s), or [[Energy Sword]]. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in the breaking of the target's spine and thus an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill and will earn the player a special medal. Assassinations performed in multiplayer matchmaking also count towards the [[Rear Admiral]] commendation.
[[File:Assasin.jpg|thumb|A Red player about to stab a Blue player in the head.]]The '''Assassination''' is a new gameplay feature in ''[[Halo: Reach]]'' that allows player to enter a third-person view while elaborately taking an enemy player down with either a [[Combat Knife]], [[Energy Dagger]](s), or [[Energy Sword]]. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in the breaking of the target's spine and thus an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill and will earn the player a special medal. Assassinations performed in multiplayer matchmaking also count towards the [[Rear Admiral]] commendation.


==Types of Multiplayer Assassinations==
==Mechanics==
For both [[Elite]] and [[Spartan III]] players, there are three different basic assassination types that are played according to the situation. There are also different animations that run if assassinating an enemy of the other species, all depending on the situation during which they are performed.
There are four different basic assassination types that are played according to the species of the players and the current situation: If both players are on the ground, if the assassin is in the air and the victim is on the ground, in both players are in the air, and if the assassin and the victim are both on the ground, but the assassin is higher in elevation than the victim. <ref>[http://www.bungie.net/Forums/posts.aspx?postID=54675449&viewreplies=true&postRepeater1-p=1 '''Bungie, Reach Forum''': ''The Assassination Index Thread: ALL Assassinations With VIDEOS'']</ref>
 
The specific assassination animation that is used when both players are on the ground is dependent of where the initial melee lands on the victim's body.


There are also unique assassinations that can be performed when the player is holding an energy sword. [[Image:Sword Assassination.jpg|thumb|right|A player assassinating the other with an Energy Sword]]
There are also unique assassinations that can be performed when the player is holding an energy sword. [[Image:Sword Assassination.jpg|thumb|right|A player assassinating the other with an Energy Sword]]


==Assassinations==
===Spartan against Spartan===
===Spartan against Spartan===
When playing as a Spartan in Halo: Reach matchmaking, you can perform several different assassinations using your combat knife that is located on different parts of your armor, depending on what chest piece you are wearing.
When playing as a Spartan in Halo: Reach matchmaking, you can perform several different assassinations using your combat knife that is located on different parts of your armor, depending on what chest piece you are wearing.
====Basic Assassination 1: Both players are on the ground====
 
;Both players are on the ground
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
*Player A brings out his/her knife and stabs Player B in the spine, then pulls out the blade and throws the body to the side.


*Player A crouches behind Player B and stabs his/her knife upward into the spine and then cuts sideways, ripping the knife from the body.  
*The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her.


*Player A will pull out their knife while Player B turns around, Player A then stabs B in the gut. This can be done by hitting the right shoulder of the player.
*The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head.


*The first Spartan pushes the second around and stabs him/her right through their head.  
*The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed.  


*Player A swings his/her arm around Player B's body, bending him/her backwards and stabbing him/her in the heart.
*The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the backs, then tosses the body off to the side.
   
   
*(Energy Sword) Player A cuts the victim along the chest, knocking him/her down, as he/she tries to get up, Player A stabs Player B again to kill the Spartan.
*(Energy Sword) Player A hit's B with an upward diagonal slash, spinning them around. He then stabs them in the gut.


====Basic Assassination 2: Assassin is airborne but victim is not====
;Player A is more elevated than player B, but both are on a surface
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination,which will involve Player A landing on Player B's back (Player B will be on the ground) and breaking Player B's neck. 
Player A extends their arm around player B's neck, bending their stomach outward, then stabbing him/her in the gut.  
====Basic Assassination 3: Both players are airborne====
This assassinations involves Player A and B to be airborne with Player A right behind Player B. A will initiate the assassination.
*Player A knees Player B in the groin and slams both fists into B's back, breaking his/her back.
*Player A slams both fists down on Player B's head.
===Spartan against Elite (Also possible in [[campaign]])===
The specific animation that is used varies depending on which part of the back is meleed and the players postions.
*The player jumps on the Elite's back and stabs its neck.
*The player hops on the Elite and breaks its neck.
*The player jumps on the Elite's head, breaking its skull.
*The player slashes the inside of the Elite's knee, then stabs it in the head, and slams the body down with the knife.
*The player stabs the Elite in the head.
*The player tackles the Elite to the ground then stabs it in its face.
*(Energy Sword) The Spartan runs and jumps on the Elite's back and stabs him/her through the heart.


===Elite against Elite===
;Both players are airborne
====Basic Assassination 1: Both players are on the ground====
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A warping his/her hands together, and delivers a smash on player B's head.
 
Note that if the assassin is wielding an energy sword, the animation will be bugged.
 
;The assassin is airborne, but the victim is not
Player B is knocked to the ground, face down. Player A steps on his/her back, crouches down, and snaps their neck.
 
----
 
===Spartan against Elite===
;Both players are on the ground
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
*The Elite activates it's energy gauntlet and stabs the back of the other Elite's head, then thrashes him around before throwing him away.


*The Elite quickly swings his arm over the others body, bending the other backwards, the Elite then stabs the other Elite in the chest.  
*The initial melee hits the right shoulder of player B: The Spartan pounces on the Elite's chest, pushing them both to the ground. While the Elite struggles, the Spartan stabs the Elite in the eye.


*The player quickly stabs both blades through the other Elite's body and throat and throws the corpse off behind him/her.
*The initial melee hits the right side of player B's back: The Spartan hops on the elite's back,then the Spartan stabs the elite in the neck.
 
*The initial melee hits the center of player B's back: The Spartan slices the elite's legs, then stanbs him in the back on the head, and pulls the elite to the ground.
 
*The initial melee hits the left side of player B's back: The same as if the melee hit the right side of the back, but the Spartan snaps the elite's neck instead of stabbing him.
   
   
*The player throws his arm over the head of the opposing Elite, and plunges the Energy Dagger into his throat.  
*(Energy Sword) The Spartan jumps and stands on the elite's back, and stabs the elite with the prongs of the sword in the neck. .
 
;Player A is more elevated than player B, but both are on a surface
The Spartan hops and hang's off of the elite's back, and stabs them straight down the top of the skull.
 
;Both players are airborne
The Spartan goes to the elite's back, and quickly stabs him in the neck.


*(Energy Sword) The Player knocks the elite to his knees and swings the sword through the Elite's neck.
;The assassin is airborne, but the victim is not
The elite is pushed to the ground. The Spartan jumps and lands on the elite's head, then hops off.  


====Basic Assassination 2: Assassin is airborne but victim is not====
----
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which will cause Player A to kick Player B, thus turning the latter to face the opposite direction, then plunge the energy knife into his/her mouth and subsequently toss the body off Player A's blade.
====Basic Assassination 3: Both players are airborne====
This assassination involves Player A and B to be airborne with Player A right behind Player B. Player A will initiate the assassination, which will cause Player A to quickly stab his/her energy knife into Player B's spine, killing him/her.


===Elite against Spartan===
===Elite against Spartan===
*The Elite will ignite its Energy Dagger and stab the Spartan in the neck.


*The Elite stabs the Spartan in the back and follows up with another slash along the back; to finish the Spartan off, the Elite slices its blade through the Spartan's neck.  
;Both players are on the ground
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
 
*The initial melee hits the right shoulder of player B: The elite slashes the Spartan across the chest with his energy dagger, then hits the spartan with a turning side kick.
 
*The initial melee hits the right side of player B's back: The Spartan is pushed to the ground, face down. The elite stabs the Spartan in the lower back, and the Spartan is dragged as the blade is pulled out.
 
*The initial melee hits the center of player B's back: The Elite rapidly stabs the Spartan in the lower back with his energy daggers, then does a diagonal slash to the back of the Spartan's knees.


*The Elite slashes the Spartan with one Energy Dagger and spins to kick the Spartan back.
*The initial melee hits the left side of player B's back: The elite activates the energy dagger, and proceeds to stab the Spartan directly down on their head.
*(Energy Sword) The Elite grabs the Spartan by the hand, drags them upwards, then stabs them down through the chest.


*The Elite activates its gauntlet and stabs it into the Spartan's head, pushing the Spartan to his/her knees and then pulling the blade out.  
;Player A is more elevated than player B, but both are on a surface
The elite activates the dagger on their right hand, impales the right side of the back of the Spartan's neck, then does the same with his left dagger to the left side.  


*The Elite will activate both of his blades, and stab both into the Spartan's neck one after the other before pulling them both out.  
;Both players are airborne
The elite knee's the Spartan in the back, impales him/her with the energy dagger, then flicks them behind and over his head.


*(Energy Sword) The Elite grabs ahold of the spartans arm and then gores him/her with the sword, bringing him/her up over his head and then slamming the Spartan into the ground.
;The assassin is airborne, but the victim is not
The Spartan is pushed to the ground. The elite steps on the Spartan's back, then stab's them in the back of the head.
 
----
 
===Elite against Elite===
;Both players are on the ground
This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.
 
*The initial melee hits the right shoulder of player B: Player 1 flick's their wrist, springing the energy dagger out, and stab's the victim in the lower back. As the blade is pulled out, the victim is dragged backward.
 
*The initial melee hits the right side of player B's back: The assassin stabs the victim in the back of the head, with the dagger protruding out of the victims open mouth. The assassin pulls the victim backwards, then throws them forward, de-activating the energy dagger.
 
*The initial melee hits the center of player B's back: The assassin reaches across the victims chest, bending him so their unarmored stomach protrudes. The assassin then stabs the victim there with his energy dagger, and pushes the body to the ground.
*(Energy Sword) The assassin grabs the victims' left hand, and pulls it, causing him to trip and fall. The assassin then swipes the sword in an underhand motion, causing the victims' body to flip over.
 
;Player A is more elevated than player B, but both are on a surface
The assassin grabs the victim by the top of their "jaw", activates his energy dagger, and stabs the victim in the neck. The assassin then drops the body.
 
;Both players are airborne
The assassin quickly jabs the victim in the lower back with his energy dagger.
 
;The assassin is airborne, but the victim is not
The victim recoils forward from the initial melee. The assassin activates one of their energy daggers, stabs the victim in the lower back, quickly activates the second dagger, and plunges it into the back of the victim's neck with an overhand motion. With both prongs still inside the victim, the assassin throws the body of the victim behind him.  


==Assassinations in Campaign==
==Assassinations in Campaign==
There are a few assassinations you can perform on Covenant warriors in Campaign:
There are a few assassinations you can perform on Covenant warriors in Campaign:
===Unggoy===
===Grunt===
*The player grabs the [[Unggoy |Grunt]] and breaks its neck.
*The player grabs the [[Unggoy |Grunt]] and breaks its neck.
*The player grabs the Grunt and stabs its head.
*The player grabs the Grunt and stabs its head.
===Jiralhanae===
===Brute===
*The player stabs the Brute between its shoulder blades and throws it to the side in a quick motion.
*The player pushes the [[Jiralhanae |Brute]] down, and then stabs it in the back.
 
===Skirmisher===
===Kig-Yar/Skirmisher===
*The player drags the [[Kig-Yar|Jackal]]/[[Skirmisher]] by its feathers and knifes its chest/neck area.
*The player drags the [[Kig-Yar |Jackal]]/[[Skirmisher]] by its feathers and knifes its chest/neck area.


==Beat Downs vs. Assassinations==
==Beat Downs vs. Assassinations==
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink (Medal)|Yoink]] medal. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper (Medal)|Showstopper]] medal. This makes assassinations relatively unpopular for fast paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievment, [[If They Came to Hear Me Beg]].
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink (Medal)|Yoink]] medal. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper (Medal)|Showstopper]] medal. This makes assassinations relatively unpopular for fast paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievment, [[If They Came to Hear Me Beg]].
==Trivia==
* If the assassin is holding the energy sword during some of the airborne assassinations, it will be held during the animation. This also produces a glitch when done with the spartan on spartan one.
* There were assassinations animations present in the muliplayer beta that are not present in the final game.
* An assassination will not animate if preformed on the left shoulder, but it will on the right.
==Gallery==
==Gallery==
<youtube width="425" height="300">xK33k_AF6QE</youtube>
==Sources==
<references/>

Revision as of 18:32, February 10, 2011

Template:Ratings

For the medal see Assassin Medal
File:Assasin.jpg
A Red player about to stab a Blue player in the head.

The Assassination is a new gameplay feature in Halo: Reach that allows player to enter a third-person view while elaborately taking an enemy player down with either a Combat Knife, Energy Dagger(s), or Energy Sword. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in the breaking of the target's spine and thus an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill and will earn the player a special medal. Assassinations performed in multiplayer matchmaking also count towards the Rear Admiral commendation.

Mechanics

There are four different basic assassination types that are played according to the species of the players and the current situation: If both players are on the ground, if the assassin is in the air and the victim is on the ground, in both players are in the air, and if the assassin and the victim are both on the ground, but the assassin is higher in elevation than the victim. [1]

The specific assassination animation that is used when both players are on the ground is dependent of where the initial melee lands on the victim's body.

There are also unique assassinations that can be performed when the player is holding an energy sword.

A player assassinating the other with an Energy Sword

Assassinations

Spartan against Spartan

When playing as a Spartan in Halo: Reach matchmaking, you can perform several different assassinations using your combat knife that is located on different parts of your armor, depending on what chest piece you are wearing.

Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her.
  • The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head.
  • The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed.
  • The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the backs, then tosses the body off to the side.
  • (Energy Sword) Player A hit's B with an upward diagonal slash, spinning them around. He then stabs them in the gut.
Player A is more elevated than player B, but both are on a surface

Player A extends their arm around player B's neck, bending their stomach outward, then stabbing him/her in the gut.

Both players are airborne

This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A warping his/her hands together, and delivers a smash on player B's head.

Note that if the assassin is wielding an energy sword, the animation will be bugged.

The assassin is airborne, but the victim is not

Player B is knocked to the ground, face down. Player A steps on his/her back, crouches down, and snaps their neck.


Spartan against Elite

Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: The Spartan pounces on the Elite's chest, pushing them both to the ground. While the Elite struggles, the Spartan stabs the Elite in the eye.
  • The initial melee hits the right side of player B's back: The Spartan hops on the elite's back,then the Spartan stabs the elite in the neck.
  • The initial melee hits the center of player B's back: The Spartan slices the elite's legs, then stanbs him in the back on the head, and pulls the elite to the ground.
  • The initial melee hits the left side of player B's back: The same as if the melee hit the right side of the back, but the Spartan snaps the elite's neck instead of stabbing him.
  • (Energy Sword) The Spartan jumps and stands on the elite's back, and stabs the elite with the prongs of the sword in the neck. .
Player A is more elevated than player B, but both are on a surface

The Spartan hops and hang's off of the elite's back, and stabs them straight down the top of the skull.

Both players are airborne

The Spartan goes to the elite's back, and quickly stabs him in the neck.

The assassin is airborne, but the victim is not

The elite is pushed to the ground. The Spartan jumps and lands on the elite's head, then hops off.


Elite against Spartan

Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: The elite slashes the Spartan across the chest with his energy dagger, then hits the spartan with a turning side kick.
  • The initial melee hits the right side of player B's back: The Spartan is pushed to the ground, face down. The elite stabs the Spartan in the lower back, and the Spartan is dragged as the blade is pulled out.
  • The initial melee hits the center of player B's back: The Elite rapidly stabs the Spartan in the lower back with his energy daggers, then does a diagonal slash to the back of the Spartan's knees.
  • The initial melee hits the left side of player B's back: The elite activates the energy dagger, and proceeds to stab the Spartan directly down on their head.
  • (Energy Sword) The Elite grabs the Spartan by the hand, drags them upwards, then stabs them down through the chest.
Player A is more elevated than player B, but both are on a surface

The elite activates the dagger on their right hand, impales the right side of the back of the Spartan's neck, then does the same with his left dagger to the left side.

Both players are airborne

The elite knee's the Spartan in the back, impales him/her with the energy dagger, then flicks them behind and over his head.

The assassin is airborne, but the victim is not

The Spartan is pushed to the ground. The elite steps on the Spartan's back, then stab's them in the back of the head.


Elite against Elite

Both players are on the ground

This assassination involves Player A standing on the same surface as Player B. The specific animation that is used varies depending on which part of the back is meleed.

  • The initial melee hits the right shoulder of player B: Player 1 flick's their wrist, springing the energy dagger out, and stab's the victim in the lower back. As the blade is pulled out, the victim is dragged backward.
  • The initial melee hits the right side of player B's back: The assassin stabs the victim in the back of the head, with the dagger protruding out of the victims open mouth. The assassin pulls the victim backwards, then throws them forward, de-activating the energy dagger.
  • The initial melee hits the center of player B's back: The assassin reaches across the victims chest, bending him so their unarmored stomach protrudes. The assassin then stabs the victim there with his energy dagger, and pushes the body to the ground.
  • (Energy Sword) The assassin grabs the victims' left hand, and pulls it, causing him to trip and fall. The assassin then swipes the sword in an underhand motion, causing the victims' body to flip over.
Player A is more elevated than player B, but both are on a surface

The assassin grabs the victim by the top of their "jaw", activates his energy dagger, and stabs the victim in the neck. The assassin then drops the body.

Both players are airborne

The assassin quickly jabs the victim in the lower back with his energy dagger.

The assassin is airborne, but the victim is not

The victim recoils forward from the initial melee. The assassin activates one of their energy daggers, stabs the victim in the lower back, quickly activates the second dagger, and plunges it into the back of the victim's neck with an overhand motion. With both prongs still inside the victim, the assassin throws the body of the victim behind him.

Assassinations in Campaign

There are a few assassinations you can perform on Covenant warriors in Campaign:

Grunt

  • The player grabs the Grunt and breaks its neck.
  • The player grabs the Grunt and stabs its head.

Brute

  • The player pushes the Brute down, and then stabs it in the back.

Skirmisher

  • The player drags the Jackal/Skirmisher by its feathers and knifes its chest/neck area.

Beat Downs vs. Assassinations

With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a Yoink medal. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a Showstopper medal. This makes assassinations relatively unpopular for fast paced gametypes such as Oddball or Team SWAT. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievment, If They Came to Hear Me Beg.

Trivia

  • If the assassin is holding the energy sword during some of the airborne assassinations, it will be held during the animation. This also produces a glitch when done with the spartan on spartan one.
  • There were assassinations animations present in the muliplayer beta that are not present in the final game.
  • An assassination will not animate if preformed on the left shoulder, but it will on the right.


Gallery

<youtube width="425" height="300">xK33k_AF6QE</youtube>

Sources