Skull: Difference between revisions

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==Production notes==
==Production notes==
The Skull itself is from ''Halo: Combat Evolved''<nowiki />'s early development: when the player goes to rescue [[Captain]] [[Jacob Keyes]] in the level {{Levelname|Keyes}} and discovers that he has been consumed by the [[Flood]], the [[John-117|Master Chief]] was to burn through the [[Proto-Gravemind]] biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the [[Flamethrower]] being removed, and possibly the burnt skull being too disconcerting to present in the game as well.
The Skull itself is from ''Halo: Combat Evolved''<nowiki />'s early development: when the player goes to rescue [[Captain]] [[Jacob Keyes]] in the level [[Keyes]] and discovers that he has been consumed by the [[Flood]], the [[John-117|Master Chief]] was to burn through the [[Proto-Gravemind]] biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the [[Flamethrower]] being removed, and possibly the burnt skull being too disconcerting to present in the game as well.


The [[Sangheili|Elite]] skull was used as an indicator for Legendary difficulty settings in the [[Halo Trilogy]] and ''[[Halo: Reach]]''. The Legendary difficulty icon was changed to that of a human skull in ''[[Halo 3: ODST]]''.
The [[Sangheili|Elite]] skull was used as an indicator for Legendary difficulty settings in the [[Halo Trilogy]] and ''[[Halo: Reach]]''. The Legendary difficulty icon was changed to that of a human skull in ''[[Halo 3: ODST]]''.