Magnetic Accelerator Cannon: Difference between revisions

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==Overview==
==Overview==
[[File:Magnetic_Accelerator_Cannon.png|300px|thumb|An Orbital Defense Platform above the planet [[Reach]] preparing to fire its Magnetic Accelerator Cannon.]]
[[File:Magnetic_Accelerator_Cannon.png|300px|thumb|An Orbital Defense Platform above the planet [[Reach]] preparing to fire its Magnetic Accelerator Cannon.]]
The theory behind the operation of a Magnetic Accelerator Cannon is the same as that of a coilgun.<ref group="notes">A coilgun (not to be confused with a railgun) is a type of cannon which uses one or more electromagnetic coils to accelerate a magnetic projectile to high velocity.</ref> The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy. The ship-based models use ferric, ferrous, or depleted uranium cores, while orbital platforms and station-based versions use ferric tungsten rounds.
The operation principle of a Magnetic Accelerator Cannon is the same as that of a coilgun.<ref group="notes">A coilgun (not to be confused with a railgun) is a type of cannon which uses one or more electromagnetic coils to accelerate a magnetic projectile to high velocity.</ref> The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy. The ship-based models use ferric, ferrous, or depleted uranium cores, while orbital platforms and station-based versions use ferric tungsten rounds.


===Mounting===
===Mounting===
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===Ammunition===
===Ammunition===
A standard ship-based MAC fires slugs of either ferric [[tungsten]] or depleted uranium at around 30,000 meters per second.<ref>'''[[Halo: The Fall of Reach]]''', page 108</ref> The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability. [[ODP|Orbital Defense Platforms]] fire a 3,000-ton slug at "point four-tenths"<ref>'''[[Halo: The Fall of Reach]]''', page 320</ref> the [[Wikipedia:Speed of light|speed of light]], around 12,000 kilometers per second, which is capable of piercing multiple obstacles before fully stopping the projectile, if needed.
A standard ship-based MAC fires slugs of either ferric [[tungsten]] or depleted uranium at around 30,000 meters per second.<ref name="for108">'''[[Halo: The Fall of Reach]]''', page 108</ref> The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability. [[ODP|Orbital Defense Platforms]] fire a 3,000-ton slug at "point four-tenths"<ref>'''[[Halo: The Fall of Reach]]''', page 320</ref> the [[Wikipedia:Speed of light|speed of light]], around 12,000 kilometers per second, which is capable of piercing multiple obstacles before fully stopping the projectile, if needed.


===Aiming===
===Aiming===
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==Types==
==Types==
===Standard Magnetic Accelerator Cannon===
===Standard Magnetic Accelerator Cannon===
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 120,000 kilometers per second. The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields. At 1.17 teratons per shot a single ship base MAC round can destroy any UNSC or Covenant ship in one shot.
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields. At 270 terajoules per shot a single ship base MAC round can destroy any UNSC or Covenant ship in one shot.


Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from the standard MAC cannon to effectively lower the shields of a covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.
Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from the standard MAC cannon to effectively lower the shields of a covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.