Halo Trading Cards: Difference between revisions

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====Card 9 - [[Elites]]====
====Card 9 - [[Elites]]====
A storied and ancient space-faring race, Elites are a militaristic society, where the ability to fight is treasured above all else. As a result, they also represent one of the deadliest foes mankind has ever faced. It is lucky for humanity that a civil war within the Covnant has placed the Elites in a tense postion - as a temporary ally. Standing at eight-and-a-half feet tall Elites are masterful fighters with anything from a Carbine to an elegant Plasma Sword. This warrior class cuts an imposing figure on the battlefield and under the leadership of the Arbiter, a true threat to the might of thier former Covenant masters.
A storied and ancient space-faring race, Elites are a militaristic society, where the ability to fight is treasured above all else. As a result, they also represent one of the deadliest foes mankind has ever faced. It is lucky for humanity that a civil war within the Covenant has placed the Elites in a tense position - as a temporary ally. Standing at eight-and-a-half feet tall Elites are masterful fighters with anything from a Carbine to an elegant Plasma Sword. This warrior class cuts an imposing figure on the battlefield and under the leadership of the Arbiter, a true threat to the might of their former Covenant masters.


====Card 10 - [[Drones]]====
====Card 10 - [[Drones]]====
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====Card 12 - [[Brutes]]====
====Card 12 - [[Brutes]]====
Rivals of the Elites and the newest members of the Covenant, the Brutes possess deadly weapons, dogged toughness, and impressive physical strength. Having supplanted the Elites as the Honor Gaurds of the Phophets after Master Chief slew the Prophet of Regret, the Brutes belive themselves superior to the other races of the Covenant. The Chieftain of the Brutes at the time of thier ascension is Tartarus, who wields the battle hammer called the Fist of Rukt.
Rivals of the Elites and the newest members of the Covenant, the Brutes possess deadly weapons, dogged toughness, and impressive physical strength. Having supplanted the Elites as the Honor Guards of the Prophets after Master Chief slew the Prophet of Regret, the Brutes believe themselves superior to the other races of the Covenant. The Chieftain of the Brutes at the time of their ascension is Tartarus, who wields the battle hammer called the Fist of Rukt.


====Card 13 - [[Prophets|The Prophets]]====
====Card 13 - [[Prophets|The Prophets]]====
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====Card 17 - [[Combat Form|Flood Combat Elite]]====
====Card 17 - [[Combat Form|Flood Combat Elite]]====
Like humans, Elites make suitable hosts for Flood infection, and inevitably, the Flood Combat Form. Elites in this form also tend to grow tentacles, which increases their deadly reach. A distinctive look is created as Flood sensory stalks push forward to replace the original receding sensory organs that the Elites possessed. In both the human and Elite Combat Forms, the sensory stalks represnet one of the few obvious weak points.
Like humans, Elites make suitable hosts for Flood infection, and inevitably, the Flood Combat Form. Elites in this form also tend to grow tentacles, which increases their deadly reach. A distinctive look is created as Flood sensory stalks push forward to replace the original receding sensory organs that the Elites possessed. In both the human and Elite Combat Forms, the sensory stalks represent one of the few obvious weak points.


====Card 18 - [[Proto-Gravemind]]====
====Card 18 - [[Proto-Gravemind]]====
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====Card 24 - [[Type-26 Ground Support Aircraft|Banshee]]====
====Card 24 - [[Type-26 Ground Support Aircraft|Banshee]]====
Though a primary ground-support craft for the Covenant, Banshees are often frequently found to be employed for scouting missions. Typical Banshee pilot strategy involves dive-bombing or "nap of the Earth" flying, which invaribaly leads to unsuspecting Marines being fatally injured in collisions. In addition to two plasma cannons, the Banshee also sports a powerful fuel-rod cannon. The Banshee runs about eightenn feet in length, and is crewed be a single pilot.
Though a primary ground-support craft for the Covenant, Banshees are often frequently found to be employed for scouting missions. Typical Banshee pilot strategy involves dive-bombing or "nap of the Earth" flying, which invariably leads to unsuspecting Marines being fatally injured in collisions. In addition to two plasma cannons, the Banshee also sports a powerful fuel-rod cannon. The Banshee runs about eighteen feet in length, and is crewed be a single pilot.


====Card 25 - [[Ghost]]====
====Card 25 - [[Ghost]]====
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==External links==
==External links==
*http://www.toywiz.com/halocards.html
*http://www.toywiz.com/halocards.html
[[Category:Products]]
[[Category:Products]]