Sierra 117: Difference between revisions

From Halopedia, the Halo wiki

Line 342: Line 342:
*If you leave any enemies alive after you free Johnson, Hocus will shoot them with powerful missiles, and you ''can'' be killed by the blast.
*If you leave any enemies alive after you free Johnson, Hocus will shoot them with powerful missiles, and you ''can'' be killed by the blast.
*Out of all the Halo 3 levels, this one probably goes through the most changes in gameplay on Heroic and Legendary. The most noticeable are the Jackals with Beam Rifles that appear around halfway through the level, and Jackals with Carbines over watching the sleeping Grunts.
*Out of all the Halo 3 levels, this one probably goes through the most changes in gameplay on Heroic and Legendary. The most noticeable are the Jackals with Beam Rifles that appear around halfway through the level, and Jackals with Carbines over watching the sleeping Grunts.
*Sierra 117, along with [[Crow's Nest]], [[Floodgate]], and [[Cortana]], has no drivable vehicles.
*Sierra 117, along with [[Crow's Nest]], [[Floodgate]], and [[Cortana]], have no drivable vehicles.
*If you begin killing the surviving marines after all enemies are defeated, and manage to eliminate all of them (except the invincible Johnson), Kilo 23 will fire at you unless you are behind it. Even beside it, it can still fire at you.
*If you begin killing the surviving marines after all enemies are defeated, and manage to eliminate all of them (except the invincible Johnson), Kilo 23 will fire at you unless you are behind it. Even beside it, it can still fire at you.
*Over time, Kilo 23 seems to rise higher and higher, until marines entering it seem to jump incredibly high.
*Over time, Kilo 23 seems to rise higher and higher, until marines entering it seem to jump incredibly high.
Line 348: Line 348:
*After all the enemies are killed, you can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance would have mysteriously disappeared.
*After all the enemies are killed, you can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance would have mysteriously disappeared.
*If paused in Theater mode right at the start of the level before the game goes to full screen, the Arbiter has no eyes, you can see right through his head.
*If paused in Theater mode right at the start of the level before the game goes to full screen, the Arbiter has no eyes, you can see right through his head.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and press the switch through the glass), Johnson will still sits there until the player enters the room.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room.


==[[Achievement]]s==
==[[Achievement]]s==