Armor customization: Difference between revisions
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(that was outdated information, oh and that edit that conflicted with mine was POINTLESS) |
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*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models. | *The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models. | ||
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back. | *Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back. | ||
* | *[[Halo: Reach]] features a new armor permutation system that has a player's armor layout and colors be used on [[Noble Six]] in the Campaign mode. | ||
==Gallery== | ==Gallery== |