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# Active Rush (Icevayne, j0rdizzle, Swisha, Totz)
# Active Rush (Icevayne, j0rdizzle, Swisha, Totz)


==Halo 2 Pro Circuit ==
==Halo 3==
Halo 2 is no longer included in the MLG Pro Circut, as Halo 3 replaced it; however, this section is included here to provide a list of gametypes and settings as used in the Halo 2 Pro Circut for anyone who might need it. The Halo 2 Pro Circuit featured a 4v4 bracket, where two teams of four players pitted themselves against each other in [[Team Slayer]], [[Team Ball]], [[CTF]], and [[Neutral Bomb|Assault]], and a Free For All (FFA) bracket where players took to the game solo. The tournament was split up into six major events; five regular season events and the Playoffs/National Championship.
In Halo 3, with the advantage of the [[Forge]] system, MLG recreated the maps needed for MLG game, like the weaponry layout.
 
===Maps===
The open 4v4 tournament consisted of an 192-team, double-elimination bracket. Teams that lost once moved to the Loser's Bracket but still had a chance to finish first by playing the winners of the Winner's Bracket. If a team lost twice, then they were eliminated. The championship 4v4 event is similar to the open 4v4, except it consists of 32 teams. Each match in the bracket is a best-of-5 games match, and the first team to win three games will win the match. The top eight teams by final placement in the championship 4v4 won prize money, but the 32 teams in the championship event also earned rank points for that season.
Asymmetrical Maps:
 
*MLG [[Guardian (Level)|Guardian]]
Comparable in nature to the 4v4 tournament, the FFA was individual based, and no more than 1024 players could join. This was a single elimination tournament consisting of 8 players per game. Advancement from the open FFA to the championship FFA was granted to sixteen players regardless of status or seed. The championship FFA consisted of a 32-player Round Robin tournament and a final championship game, in which each competitor played against all other competitors at least once, regardless of winning or losing a game. The final championship game was a standard FFA game, and all eight players earned prize money determined by where they placed in the game.
*MLG [[Construct (Level)|Construct]]
 
*MLG [[Blackout (Level)|Blackout]] (Due to reasons yet disclosed, MLG Blackout was removed from the playlist.)
===Game types===
Symmetrical Maps:
The game types for the 2007 Halo 2 Pro Circuit were as follows:
*MLG [[The Pit (Level)|The Pit]]
 
*MLG [[Narrows (Level)|Narrows]]
All preferences not listed below remain as default.
*[[Foundry (Level)|Foundry]] Variants:
 
**MLG Amplified
====FFA====
**MLG Onslaught
 
===Gametypes===
Slayer Settings
*MLG Team Slayer (This gametype is played on every MLG map variant)
# Score to Win Round = Unlimited
*MLG Team Ball (This gametype is played only on MLG Guardian)
# Round Time Limit = 15 Minutes
*MLG Team Hill (This gametype is played on every map variant)
# Suicide Penalty = None
*MLG Multi Flag (This gametype is played only on Symmetrical map variants)
# Starting Weapon = Battle Rifle
===Settings===
# Weapons on Map = Human
All MLG gametypes start with a [[Battle Rifle]] and two [[Fragmentation Grenade]]s. Players move at 110% speed (Instead of the usual 100%), and they do 110% damage than the usual 100%. Players also do not have the Radar-tracking ability.
# Map = Midship
====Weaponry===
 
*[[Battle Rifle]], 10 seconds respawn.
[[Image:Nationalchampionshipwinning.jpg|right|thumb|250px|Team Carbon- 2006 Halo 2 4v4 Pro Circuit Champions]]
*[[Covenant Carbine]], 90 seconds respawn. (Note: Not all MLG map variants have the Carbine)
 
*[[Mauler]], 120 seconds respawn.
===4v4===
*[[Sniper Rifle]], 180 seconds respawn.
 
*[[Rocket Launcher]], 180 seconds respawn. (Note: Not all MLG map variants have the Rocket Launcher)
====All Games====
*[[Plasma Pistol]], 60 seconds respawn.
# Resolve Ties = Off
*Fragmentation Grenades, 10 seconds respawn.
# Suicide Penalty = None
*[[Plasma Grenade]]s, 30 seconds respawn.
# Motion Sensor = Off
====Powerups====
# Team Changing = Off
All Powerups spawn at 180 seconds.
# Respawn Time Modifier = None
*Custom Powerup  (This Powerup only spawns on MLG The Pit)
# Betrayal Penalty = None
*[[Active Camoflauge]] (This Powerup only spawns on MLG Guardian)
# Starting Weapon = Battle Rifle
# Weapon Respawn = Double Time
 
====Team Slayer (except Sanctuary)====
# Round Time Limit = 15 Minutes
# Weapons on Map = No Duals
# No vehicles or turrets
 
====Team Slayer Sanctuary====
# Round Time Limit = 15 Minutes
# Primary Turret = None
# No vehicles or turrets
 
====Team Ball====
# Score to Win Round = 5 Minutes
# Round Time Limit = 15 Minutes
# Weapons on Map = No Duals
# No vehicles or turrets
 
====CTF Classic Sanctuary====
# Round Time Limit = 30 Minutes
# Flag at Home to Score = Off
# Flag Touch Return = Off
# Flag Reset Time = 10 Seconds
# Flag Indicator = Off
 
[[Image:Mlgplayers.jpg|right|thumb|200px|MLG gamers in action.]]
====CTF Classic Midship & Warlock====
# Score to Win Round = 5
# Round Time Limit = 30 Minutes
# Flag Reset Time = 15 Seconds
# Flag Indicator = Off
# Weapons on Map = No Duals
# No vehicles or turrets
 
====Neutral Bomb====
# Number of Rounds = 1 Round
# Score to Win Round = 3
# Round Time Limit = 30 Minutes
# Bomb Reset Time = 60 Seconds
# Bomb Arm Time = 5 Seconds
# Weapons on Map = No Duals
# No vehicles or turrets
 
The only maps used for these game types are [[Lockout]], [[Midship]], [[Beaver Creek]], [[Sanctuary]], and [[Warlock]].


==External Links==
==External Links==