Forge/Halo Infinite: Difference between revisions

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==Changes from Forge mode featured in ''Halo 5: Guardians''==
==Changes from Forge mode featured in ''Halo 5: Guardians''==
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{{Expand-section}}
*The forge of ''Halo Infinite'' will feature undo and redo buttons.{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}}
*The ability to undo and redo a previous edit is added through the undo and redo buttons.{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}}{{Ref/YouTube|Id=INFForge1|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals - Building|Y=2022|M=09|D=09}}
*Object scaling is now possible, eliminating the need to summon the same objects of different sizes.{{Ref/Reuse|INFForge1}}
*Object budget increases significantly from 1,600 objects in Halo 5 to 7,000 objects in Halo Infinite.{{Ref/Reuse|INFForge1}}
*Objects now can be set to static or dynamic, determining whether or not a specific object can move in a Forge canvas.{{Ref/Reuse|INFForge1}}
*A menu wheel is added for more complex options including scripting.{{Ref/YouTube|Id=INFForge2|sgIxew1x12s|Halo|Halo Infinite Forge Fundamentals - Scripting & Bots|Y=2022|M=09|D=19}}
*The ability to create scripting events is added by using the node graph and creating a sequence of events and conditions to trigger it through a variety of variables and chains.{{Ref/Reuse|INFForge2}}
*Bots are able to interact with the Forge canvas while in test mode through nav-mesh.{{Ref/Reuse|INFForge2}}
*Weapon properties can be manipulated through scripting events.{{Ref/Reuse|INFForge2}}
*The ability to bake lighting is removed, instead gaining the ability to set options to cast static and dynamic shadows on objects casting light.{{Ref/YouTube|Id=INFForge3|uyKLrBs6GDM|Halo|Halo Infinite Forge Fundamentals - Lighting & Audio|Y=2022|M=10|D=03}}
*Objects creating FX can be customizable with different color pallettes, eliminating the need to summon the same FX of different colors.{{Ref/Reuse|INFForge3}}
*Objects creating audio can be incorporated into scripting events.{{Ref/Reuse|INFForge3}}
*The ability to project a light heatmap and a shadow heatmap is added to assist in performance. {{Ref/Reuse|INFForge3}}
*The ability to manipulate the sun by changing the time of day and its color as well as the atmosphere's color is added. {{Ref/Reuse|INFForge3}}


==Sources==
==Sources==