M319 grenade launcher: Difference between revisions

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m (→‎Production notes: Replacing Specifications with Design details, due to the section discussing general design features + general fixes)
(M319/Sticky Detonator in Halo Infinite?)
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The M319 IGL fires high-explosive dual-purpose grenades.{{Ref/Reuse|Waypoint}} The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after about two seconds, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert;{{Ref/Reuse|Waypoint}} the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger, (a trigger that will go off once it is released, e.g. when the user dies). This function is also helpful if the user wishes to fire at targets that are farther away than the detonation timer would normally allow.
The M319 IGL fires high-explosive dual-purpose grenades.{{Ref/Reuse|Waypoint}} The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after about two seconds, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert;{{Ref/Reuse|Waypoint}} the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger, (a trigger that will go off once it is released, e.g. when the user dies). This function is also helpful if the user wishes to fire at targets that are farther away than the detonation timer would normally allow.


Also, the grenade emits an [[electromagnetic pulse]] upon detonation, similar to that of the [[Type-25 Directed Energy Pistol|plasma pistol]], that can temporarily disable vehicles and energy shields, but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''' - ''03/29/10 (56:00 to 58:00)'']</ref>
Also, the grenade emits an [[electromagnetic pulse]] upon detonation, similar to that of the [[Type-25 Directed Energy Pistol|plasma pistol]], that can temporarily disable vehicles and energy shields, but only when used in the manual detonation mode<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''' - ''03/29/10 (56:00 to 58:00)'']</ref>, but later variants have EMP regardless of manual detonation or not.


The weapon utilizes a [[wikipedia:Break-action|break-action]] [[wikipedia:Breech-loading|breech-loading]] system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.{{Ref/Reuse|profile}}
The weapon utilizes a [[wikipedia:Break-action|break-action]] [[wikipedia:Breech-loading|breech-loading]] system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.{{Ref/Reuse|profile}}


== Variants ==
== Variants ==
=== ''Halo 5: Guardians'' ===
* '''Pro Pipe''': Professional problem-solvers demand proximity fusing and dynamic ballistics. The lovingly-dubbed "Pro Pipe" is an improved Grenade Launcher equipped with a [[laser targeter|Laser Targeter]], giving the weapon rounds that adjust trajectory after ricochets in order to maximize lethality, in the same manner as the [[Z-180 Scattershot]]. EMP alt-fire mode is retained within this variant.
* '''Pro Pipe''': Professional problem-solvers demand proximity fusing and dynamic ballistics. The lovingly-dubbed "Pro Pipe" is an improved Grenade Launcher equipped with a [[laser targeter|Laser Targeter]], giving the weapon rounds that adjust trajectory after ricochets in order to maximize lethality, in the same manner as the [[Z-180 Scattershot]]. EMP alt-fire mode is retained within this variant.
<gallery>
<gallery>
File:H5G - Pro Pipe.png|Pro Pipe.
File:H5G - Pro Pipe.png|Pro Pipe.
</gallery>
</gallery>
=== ''Halo Infinite'' ===
* '''Sticky Grenade Launcher:''' A variant that fires a sticky grenade that can be remotely detonated. The EMP effect is completely removed but its projectiles have slightly faster speed within this variant and the airburst capability is retained.


== Production notes ==
== Production notes ==
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* In ''[[Halo 5: Guardians]]'', the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''.
* In ''[[Halo 5: Guardians]]'', the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''.
** Sometimes, in ''Halo 5: Guardians'', if the player is hit with an M319 grenade but does not die (e.g. being hit by a teammate in [[Fiesta|Super Fiesta]] matches), the player will hear an ear-ringing sound effect identical to what they hear when hurt with explosives in the solo campaign.
** Sometimes, in ''Halo 5: Guardians'', if the player is hit with an M319 grenade but does not die (e.g. being hit by a teammate in [[Fiesta|Super Fiesta]] matches), the player will hear an ear-ringing sound effect identical to what they hear when hurt with explosives in the solo campaign.
* In ''[[Halo Infinite]]'', the Sticky Grenade Launcher variant retained the functionality of the [[M363 sticky detonator|Sticky Detonator]] from ''[[Halo 4]]'' but with added ability to detonate in mid-air.


== Gallery ==
== Gallery ==
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* ''[[Halo 5: Guardians]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo: Renegades]]''
* ''[[Halo: Renegades]]''
* ''[[Halo Infinite]]''


== Sources ==
== Sources ==