Support weapon: Difference between revisions

From Halopedia, the Halo wiki

m (→‎List of infantry support weapons: Link cleanup, replaced: M69 → M70)
(→‎Trivia: added information on infinite support weapon ammo)
Line 25: Line 25:
*In [[Halo: Combat Evolved (PC port)]], [[Flood]] [[combat form]]s have the animation and programming required to wield the [[M7057/Defoliant Projector|Flamethrower]]. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.<ref>'''[[Halo: Combat Evolved]]'''</ref>
*In [[Halo: Combat Evolved (PC port)]], [[Flood]] [[combat form]]s have the animation and programming required to wield the [[M7057/Defoliant Projector|Flamethrower]]. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.<ref>'''[[Halo: Combat Evolved]]'''</ref>
*In ''Halo 3'', If [[Thel 'Vadam]] is killed near a support weapon that is off its mount, he will use it when he gets back up.<ref>'''[[Halo 3]]'''</ref>
*In ''Halo 3'', If [[Thel 'Vadam]] is killed near a support weapon that is off its mount, he will use it when he gets back up.<ref>'''[[Halo 3]]'''</ref>
*Other than the Flamethrower, all deployed support weapons in ''Halo 3'' have limited ammo regardless of whether the infinite ammo option is turned on or off.
*Other than the Flamethrower, all deployed support weapons in ''Halo 3'' have limited ammo regardless of whether the infinite ammo option is turned on or off, unless they are left on their stands.
*In ''Halo: Reach'', the M247H can be used with infinite ammo in [[Firefight]] if the bottomless clip setting is turned on.
*Standard weapons like the [[Brute Shot]] and the [[Sentinel beam]] function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though the player can still melee or throw grenades and the player can only carry one other weapon while wielding them.
*Standard weapons like the [[Brute Shot]] and the [[Sentinel beam]] function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though the player can still melee or throw grenades and the player can only carry one other weapon while wielding them.
*Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder to see around corners without making them visible or vulnerable to enemy fire.
*Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder to see around corners without making them visible or vulnerable to enemy fire.