Halo (Halo 3 level): Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 535: Line 535:
{{Main|Glitches}}
{{Main|Glitches}}
*When the Flood first start to arrive in the Dispersal Pods, do not attack any of them. Exit the cave area and take a right hugging the wall for a second. After a rock and a bit of structure one will be able to climb the hill and back up to the cliff face near the terminal entrance. Enter the small building and hang around the terminal for a minute, then exit and jump back down the cliff like one would normally. More Dispersal Pods will land, doubling all Flood encounters. It seems to be an AI Respawn Glitch. Its effects stop after Johnson dies and only for the Flood. Numbers change with difficulty.
*When the Flood first start to arrive in the Dispersal Pods, do not attack any of them. Exit the cave area and take a right hugging the wall for a second. After a rock and a bit of structure one will be able to climb the hill and back up to the cliff face near the terminal entrance. Enter the small building and hang around the terminal for a minute, then exit and jump back down the cliff like one would normally. More Dispersal Pods will land, doubling all Flood encounters. It seems to be an AI Respawn Glitch. Its effects stop after Johnson dies and only for the Flood. Numbers change with difficulty.
*It is possible to kill Johnson and grab an infinite ammo Spartan Laser. The player must kill him the first time and take his low-ammo laser, switching it for a weapon Johnson can't pick up. He will stand up again with another Spartan Laser, and killing him again will allow this player to obtain it. This is handy to leave outside the control room door, because it is very effective against Sentinels and Flood alike. However, after killing Johnson multiple times (betrayal amount depends on the difficulty), the player will be marked as a traitor and Johnson will try to kill him/her.<ref>[http://www.youtube.com/watch?v=zk_zebv0-sk '''YouTube''': ''Johnson's Spartan Laser Glitch'']</ref>
*It is possible to kill Johnson and grab an infinite ammo Spartan Laser. The player must kill him the first time and take his low-ammo laser, switching it for a weapon Johnson can't pick up. He will stand up again with another Spartan Laser, and killing him again will allow this player to obtain it. This is handy to leave outside the control room door, because it is very effective against Sentinels and Flood alike. However, after killing Johnson multiple times (betrayal amount depends on the difficulty), the player will be marked as a [[Treason|traitor]] and Johnson will try to kill him/her.<ref>[http://www.youtube.com/watch?v=zk_zebv0-sk '''YouTube''': ''Johnson's Spartan Laser Glitch'']</ref>
*If one kills Johnson before entering the Control Room, after killing 343 Guilty Spark, when the door opens, one can see Johnson on the floor wounded and a Flood [[Pod infector]] will convert him into a [[Flood combat form|Combat Form]]. If the Pod infectors are killed before they do so, he will get up and fight with the player, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow); if one tries pushing him out the door he will automatically run back. Still, if one somehow manages to push him until the Warthog, he will come within the Hog, but during the ending cutscene Johnson is not in the Warthog for obvious reasons.
*If one kills Johnson before entering the Control Room, after killing 343 Guilty Spark, when the door opens, one can see Johnson on the floor wounded and a Flood [[Pod infector]] will convert him into a [[Flood combat form|Combat Form]]. If the Pod infectors are killed before they do so, he will get up and fight with the player, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow); if one tries pushing him out the door he will automatically run back. Still, if one somehow manages to push him until the Warthog, he will come within the Hog, but during the ending cutscene Johnson is not in the Warthog for obvious reasons.
*If the player deploys an Auto-Turret after the Gravemind moment, the Auto-Turret will become an enemy. If the player deploys it facing the blast door, the one before fighting 343 Guilty Spark, and get killed while simultaneously triggering the cutscene, one will see two Master Chiefs, one dead and one alive. If the player does this on Co-op, after the cutscene, the Master Chief player will be unable to fight and Guilty Spark will target the Arbiter instead. Also, the Auto-Turret is capable of taking down the Arbiter's shield in the cutscene and will occasionally attack the Arbiter, Johnson, and/or Master Chief in the cutscene.
*If the player deploys an Auto-Turret after the Gravemind moment, the Auto-Turret will become an enemy. If the player deploys it facing the blast door, the one before fighting 343 Guilty Spark, and get killed while simultaneously triggering the cutscene, one will see two Master Chiefs, one dead and one alive. If the player does this on Co-op, after the cutscene, the Master Chief player will be unable to fight and Guilty Spark will target the Arbiter instead. Also, the Auto-Turret is capable of taking down the Arbiter's shield in the cutscene and will occasionally attack the Arbiter, Johnson, and/or Master Chief in the cutscene.