Modding: Difference between revisions

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=== Halo 2 Xbox===
=== Halo 2 Xbox===
[[File:Ascension Modded.png|thumb|The map [[Ascension (Level)|Ascension]], modded to look like an island.]]
[[File:Ascension Modded.png|thumb|The map [[Ascension]], modded to look like an island.]]
It is possible to modify maps that are installed to the hard drive, such as [[Containment (Level)]] and [[Terminal (map)]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[SMG]]s fire [[Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.)
It is possible to modify maps that are installed to the hard drive, such as [[Containment (Level)]] and [[Terminal (map)]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[SMG]]s fire [[Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.)
=== Halo 2 Vista ===
=== Halo 2 Vista ===