Requiem (level): Difference between revisions

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* Cortana's line from the opening cutscene, ''"Don't make a girl a promise you can't keep"'', is a reference to a line she first said in ''[[Halo 2]]'': ''"Don't make a girl a promise if you know you can't keep it."''<ref>'''Halo 2''', campaign level ''[[High Charity (level)|High Charity]]''</ref> In the ''[[Halo 3]]'' level ''[[Cortana (level)|Cortana]]'', the Master Chief keeps the promise he made to her.
* Cortana's line from the opening cutscene, ''"Don't make a girl a promise you can't keep"'', is a reference to a line she first said in ''[[Halo 2]]'': ''"Don't make a girl a promise if you know you can't keep it."''<ref>'''Halo 2''', campaign level ''[[High Charity (level)|High Charity]]''</ref> In the ''[[Halo 3]]'' level ''[[Cortana (level)|Cortana]]'', the Master Chief keeps the promise he made to her.
* Cortana's line regarding the level's terminal is not used after the first playthrough unless all ''Halo 4'' is removed from the [[Xbox 360]]'s system cache. The terminals on this and all subsequent levels are likewise absent from subsequent playthroughs. However, on the [[Xbox One]] through ''Halo: The Master Chief Collection'', the line can be played again regardless of playing ''Halo 4'' multiple times.
* Cortana's line regarding the level's terminal is not used after the first playthrough unless all ''Halo 4'' is removed from the [[Xbox 360]]'s system cache. The terminals on this and all subsequent levels are likewise absent from subsequent playthroughs. However, on the [[Xbox One]] through ''Halo: The Master Chief Collection'', the line can be played again regardless of playing ''Halo 4'' multiple times.
* The design of the bridge between the cartographer and the terminus is very similar to those of the bridges seen near [[Installation 04]]'s [[control room]].
* The design of the bridge between the cartographer and the terminus is very similar to those of the bridges seen near [[Installation 04]]'s [[Control Room (Installation 04)|Control Room]].
* Overgrowth in the [[Cartographer#Requiem|cartographer]]'s room was inspired by that of [[:Wikipedia:Khmer architecture|ancient Cambodian structures]].<ref>'''[[Awakening: The Art of Halo 4]]''', ''page 27''</ref>
* Overgrowth in the [[Cartographer#Requiem|cartographer]]'s room was inspired by that of [[:Wikipedia:Khmer architecture|ancient Cambodian structures]].<ref>'''[[Awakening: The Art of Halo 4]]''', ''page 27''</ref>
* This level contains the structures later known as "[[The Gate]]" and "[[Control]]" which appear in ''[[Spartan Ops]]''.


== Gallery ==
== Gallery ==