M9 Wolverine: Difference between revisions

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==Gameplay==
==Gameplay==
===Halo Wars===
===''Halo Wars''===
{{Quote|This new UNSC vehicle has a specialized role: anti-aircraft.The Wolverine's surface-to-air missiles enemy aircraft and buildings, but its virtually defenseless against powerful enemy ground units, so you'll have to protect it. A potent counter-punch to enemy Banshees.|''GamePro, July 2008 Edition''}}
{{Quote|This new UNSC vehicle has a specialized role: anti-aircraft.The Wolverine's surface-to-air missiles enemy aircraft and buildings, but its virtually defenseless against powerful enemy ground units, so you'll have to protect it. A potent counter-punch to enemy Banshees.|''GamePro, July 2008 Edition''}}


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*''Dual Launchers'': Increases the number of missile launchers for more damage. This upgrade costs 900 resources and requires a tech level of 4.
*''Dual Launchers'': Increases the number of missile launchers for more damage. This upgrade costs 900 resources and requires a tech level of 4.


===Halo Wars 2 Beta===
===''Halo Wars 2''===
*'''Info:''' Anti-Air, Detects cloaked units, Mid-range missiles, Light armor
*'''Info:''' Anti-Air, Detects cloaked units, Mid-range missiles, Light armor
*'''Tier:''' 2
*'''Tier:''' 2
*'''Cost''': Population 4, Supplies 160, Power 85
*'''Cost''': Population 4, Supplies 150, Power 170
Unlike its ''Halo Wars'' counterpart the Wolverine has no upgrades, instead having the dual launchers by default. The Wolverine can be built at a garage for every UNSC leader. In [[Blitz]] Wolverines cost 40 energy, while Vanguard Wolverines cost 70 energy.


==Trivia==
==Trivia==