Z-250 lightrifle: Difference between revisions

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== Gameplay ==
== Gameplay ==
The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower firing rate compared to the two other weapons making it critical that the shots land and result in a headshot. While the time to kill of the unscoped mode is higher to both human weapons, the scoped mode has an inferior time to kill. At the maximum red reticle range, the LightRifle can easily overpower a DMR or a BR. While it is not as suitable for close ranges, an extremely skilled user can utilize both firing modes to achieve a lower kill time than its human-counterparts. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle.
The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower firing rate compared to the two other weapons making it critical that the shots land and result in a headshot. While the time to kill of the unscoped mode is higher to both human weapons, the scoped mode has an inferior time to kill. At the maximum red reticle range, the LightRifle can easily overpower a DMR or a BR. While it is not as suitable for close ranges, an extremely skilled user can utilize both firing modes to achieve a lower kill time than its human counterparts. Because of its hard light bullets, the weapon is slightly stronger against shields than the DMR or Battle Rifle.


While unscoped, three shots are required to leave an opponent vulnerable to a single lethal mêlée. Two shots of the single fire mode are required to achieve the same effect.
While unscoped, three shots are required to leave an opponent vulnerable to a single lethal mêlée. Two shots of the single fire mode are required to achieve the same effect.