Headhunter (game variant): Difference between revisions
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The gametype however, has been confirmed to be returning and making an appearance in the [[Halo: Reach Multiplayer Beta]].<ref>[http://www.bungie.net/news/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update - 03/19/10'']</ref> | The gametype however, has been confirmed to be returning and making an appearance in the [[Halo: Reach Multiplayer Beta]].<ref>[http://www.bungie.net/news/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update - 03/19/10'']</ref> | ||
===Trivia=== | |||
*The skulls have a visible neural interface in the back. | |||
*The player dies with one shot to the head, similar to SWAT. | |||
==Sources== | ==Sources== |
Revision as of 12:17, April 6, 2010
Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released.
The objective of this game was to pick up flaming skulls scattered across the map and carry them to certain points on the map to score points. When the player killed another player, that player would lose all the skulls he carried.
The gametype however, has been confirmed to be returning and making an appearance in the Halo: Reach Multiplayer Beta.[1]
Trivia
- The skulls have a visible neural interface in the back.
- The player dies with one shot to the head, similar to SWAT.
Sources
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